You can view this release in French here, German here, and Italian here.
— SCUF Gaming, innovator and creator of the high-performance gaming controller category, has unveiled the new SCUF H1 customizable wired gaming headset. Based on the design and technology of the award-winning CORSAIR VIRTUOSO headset, the H1 is customizable and tailored for competitive gamers who prefer the zero-latency provided by a wired headset.
The SCUF H1’s lightweight design is fully configurable and built for comfort, with immersive sound and a high-resolution interchangeable microphone to make crucial callouts that can be the difference between a victory or a loss. Every rustle of footsteps in a grassy field and every far-off missile strike is delivered with clear fidelity, almost doubling the audio frequency of most gaming headsets.
The H1 is the result of a collaboration with new parent company CORSAIR, which acquired SCUF Gaming in 2019. Building on SCUF’s heritage of customization, comfort, and performance, the H1 is available in two base colors with dozens of customizable features so players can express their style and even match their headset design to their favorite SCUF controller. Features include:
High-bandwidth microphone with a removable and universal headphone jack provides wide dynamic range and superb vocal clarity (uni-directional or omni-directional options available)
Speaker tags allow for easy customization to keep your style fresh (30+ design options available)
Premium memory foam earpads deliver long-lasting comfort for long gaming sessions (Synthetic leather or hybrid options available)
Precision-tuned 50mm high-density neodymium speaker drivers deliver clear, high-quality sound in the heat of battle
Adjustable, synthetic leather headband conforms to the shape of your head
In-line volume control allows you to make on-the-fly adjustments without distracting you from your game
“We created the H1 to pair flawless audio quality with play-all-day comfort,” said Duncan Ironmonger, CEO and Founder of SCUF Gaming. “The H1 is a natural extension of the controller and continues our legacy of combining performance and customization. Gamers can customize their H1 to get the look and feel that they want, with the lightweight design engineered for competitive gaming so players can wear it for hours without thinking twice.”
SCUF H1 is compatible with any device equipped with a 3.5mm headphone port or with a 3.5mm adapter, including controllers for current and next generation consoles, smartphones, tablets, and PCs.
The SCUF H1, starting at $129.99, is available to configure and purchase on scufgaming.com/h1.
Looking for a gift for the gamer in your life, but not sure where to start? SCUFprovides the best performance controllers on the market - for an improved gaming experience while matching your style. Each SCUF controller is customizable from how it looks to which features are suited for the type of gamer in mind. SCUF controllers are perfect for those who love shooter games, but are also great for those who play a wide variety of different types of games.
Let’s take a look at each type of controller can offer:
The SCUF INFINITY4PSPRO is the entry into the world of performance controllers with two paddles on the back and a similar shape to a regular PS4 Controller. It is compatible with the PS4, PC, and Mobile Devices.
SCUF IMPACT is the next level up with 4 paddles on the back for PS4, PC, and Mobile. It has a wider shape than a regular PS4 controller, so it’s great for those who have larger hands.
SCUF PRESTIGE has 4 paddles and a similar comfortable shape to the Xbox One controller. It is compatible with Xbox One, as well as the next generation of consoles: Xbox Series S, Xbox Series X, and PC + Mobile.
Each custom controller in the builder has several options to select:
EMR: Choosing EMR will allow the paddles on the back of the controller to be remapped to whichever buttons someone wants instead of the default buttons. Great for customizing the controller to how one likes to play.
Trigger Systems: There are three types of trigger systems to choose from which will affect how the buttons on the top back of the controller function.
Default - This option leaves the triggers as normal, like any other controller.
Trigger Control System - This option adds a switch to the triggers that can be turned on to decrease how far the trigger has to go to activate. It also adds the ability to adjust the hair triggers which will increase the button’s response time. This option is great for shooter games and some action/adventure games.
Digital Tap Triggers - This option makes the triggers function similar to the click of a mouse button. This option is recommended only for shooter games and perfect for those who are really into shooters.
Thumbsticks: Each SCUF Controller has interchangeable thumbsticks to increase comfort and suit hand size + playstyle. There are choices for shape and height.
Concave - Concave shape allows the thumb to dig in for more rapid movements and easier thumbstick clicks
Domed - Domed shape provides more subtle control for precise movements
Short - Shorter length means less distance to travel for faster reactions
Tall - Longer length provides a better angle for increased
Control Disc: This option provides a circular disc on top of the D-Pad on the left and makes it easier for players to hit diagonal directs if needed, like in fighting games. It is removable, so you can still use a regular D-Pad for other games too.
Grip: There are three options for grip for the SCUF Infinity4PSPro and the SCUF IMPACT.
No Grip - This option will leave the back of the controller smooth
Military Grade - A textured plastic grip, will help reduce sweat when playing for long periods of time and improve comfort.
High-Performance - A rubberized grip that will reduce sweat and slippage when playing for long periods of time and improve comfort.
Rumbles: Rumbles are what cause a controller to vibrate when certain things happen in game. By default, they are left in the controller. There is an option to remove them which will decrease the weight of the controller and will remove any unwanted movement when playing. Usually a choice for very competitive shooting game players.
Atlanta, GA, April 10, 2020: SCUF Gaming has today concluded an investigation into a potential data exposure that was recently brought to our attention.
On April 2, we were notified by security researcher Bob Diachenko that an internal development database was potentially exposed to the internet. Once notified, we identified the root cause of this exposure and secured the database within two hours. While investigating Mr. Diachenko’s warning, we also discovered that a bot had connected to the database’s server and placed a ransom note there. We have no evidence that either the bot or any other actor was able to misappropriate customer data.
This issue was specific to one system, being operated off-site due to work-from-home precautions resulting from the current COVID-19 pandemic. It contained a database used for customer orders, returns and repairs, along with other non-sensitive customer information. We immediately took action to close off this access.
Please rest assured, there is no risk of exposed customers’ full credit card numbers, credit card CVV numbers, scufgaming.com user names, encrypted customer passwords, or any card information for orders processed via PayPal or other payment methods.
Information in the database did include customers’ name, email address, shipping address, billing address, SCUF order history, and if applicable SCUF returns and repairs history. Only the last four digits of payment cards and payment card expiration dates for orders processed before March 28, 2019 were included.
We understand the importance of our customers’ privacy and security, and are taking immediate steps to directly notify all affected customers. We are also performing an in-depth security audit to test that our other systems and databases remain secure.
We encourage our customers to monitor their personal accounts and email for suspicious activity and be cautious of any unsolicited communications that ask for their personal data or refer you to a web page asking for personal data.
If our customers require further information regarding this data exposure and how they may be affected, they can contact [email protected].
We take the security of the data you entrust to us extremely seriously and are committed to keeping it safe, both now and in the future. We wish to thank Bob Diachenko, security researcher at SecurityDiscovery.com, for his help in bringing this issue to our attention and our IT team for resolving it rapidly.
We hope you stay safe and well in these challenging times with COVID-19.
ATLANTA, JUNE 25, 2020 —SCUF Gaming, innovator and creator of high-performance gaming controllers, has teamed up with the Call of Duty League™ (CDL) to bring fans new, official League controllers featuring team colors and logos. The new line of SCUF controllers commemorate the inaugural season of the Call of Duty League. Each of the 13 designs are available on two different SCUF controllers, the SCUF Infinity 4PS Pro and the SCUF Impact.
“SCUF Gaming has a long history with the highest levels of competition in Call of Duty, and we’re proud to launch this collection so fans can support their favorite team,” said Duncan Ironmonger, CEO and Founder of SCUF Gaming. “While the designs capture all of the excitement and passion of each franchise, SCUF features and functionality unlock the true potential of every competitor and gamer.”
SCUF controllers are built with a suite of configurable components, including unique back paddles, ergonomic grips, tunable trigger stops, and thumbstick lengths. These features make SCUFs the preferred controller of countless esports professionals because each component can be tailored to the style of the player, providing a measurable performance improvement. Numerous Call of Duty League competitors such as Clayster, Attach, and Methodz use a SCUF in-game.
This year marks the inaugural season of the Call of Duty League, which features five-on-five matches from professional esports teams in 12 markets, representing 11 cities in four countries around the globe.
SCUF Gaming®, innovator and creator of high-performance gaming controllers, provides superior accessories and customized gaming controllers for consoles and PC that are used by top professional gamers as well as casual gamers. Built to specification, SCUF controllers offer a number of functional and design features custom built to increase hand use and improve gameplay. SCUF controller features are covered by 118 granted patents and designs, and another 52 pending patent applications, focusing on four key areas of a controller: the back control functions and handles, the trigger control mechanisms, the thumbstick control area and the side-mounted configurable SaxTM button placements.
Call of Duty League™ is the official esports league of the Call of Duty® franchise, from publisher Activision. The inaugural season of Call of Duty League features 12 teams from four countries and spotlights the best Call of Duty esports players from around the world. Call of Duty League launched in January 2020, with fresh ways for pro players, amateurs, and fans to come together around one of the world’s most belovedgames. Learn more at CallofDutyLeague.com.
CALL OF DUTY, CALL OF DUTY LEAGUE, THE CALL OF DUTY LEAGUE LOGO are trademarks of Activision Publishing, Inc.
A new era of Call of Duty esports, featuring 12 city based teams, began this past weekend with the Launch Weekend hosted in Minneapolis by the Minnesota ROKKR. New rivalries were formed and new teams showed their true strengths going into the upcoming season of Call of Duty: Modern Warfare. Before it kicked off, SCUF was announced as the Official Controller Partner of the Call of Duty League.
Atlanta FaZe and Chicago Huntsmen performed as many expected, taking a commanding 2-0 record after the weekend. Surprising performances this week came from the Paris Legion winning both of their matches this weekend and the Florida Mutineers, who finished the weekend 1-1. Both Dallas Empire and OpTic Gaming Los Angeles fell short of very high expectations, ending at the bottom of the leaderboard at 0-2 each. Home team Minnesota ROKKR started strong at 2-0, also winning the first Battle for the North over the Toronto Ultra.
SCUF At CDL Launch Weekend
Over at the SCUF booth, fans could learn from SCUF Experts the best tips and tricks for COD: MW, try any SCUF controller at the Game Stations, and pick up their favorite controller from the SCUF Store. Another popular spot was the SCUF Build Challenge, where customers could compete to see who could get the faster time of the week for an impressive prize. To top it all off, all 12 teams stopped by the SCUF signing booth, the only place for fans to meet their favorite players. Local Minnesota ROKKR fans turned up in droves to meet their new team.
Next Up: CDL London
The Call of Duty League continues with the next homestead weekend hosted by London Royal Ravens on February 8-9. To keep up to date on the Call of Duty League, follow SCUF on Twitter, Instagram, Facebook, and YouTube.
Today we’re launching the NBA 2K League Collection on SCUF Impact and SCUF Infinity 4PS Pro for PlayStation 4 and PC. This year we’re also adding custom controller designs for two new teams to the league: the Gen.G Tigers of Shanghai and Hornets Venom GT.
With this collection, you can get your hands on the same controllers many of the top NBA 2K League players rely on in competition. Take advantage of the same performance edge the pros get, including the configurable paddle control system, which allows you to use more of your hands for faster passes, more steals, and better shots. With over 24 unique NBA 2K League designs available, fans can rep their hometown favorite, the League itself, or another team while gaming themselves.
We’re continuing to build on our two-year relationship with the NBA 2K League as its Official Gaming Controller, customizing SCUFs to each team’s colors and logos, and giving fans access to the same NBA 2K League controllers many of their favorite players are using every match.
The year’s biggest week in gaming, otherwise known as E3, has left almost just as quickly as it arrived. After an unrelenting week of the best new game reveals and updates, we’re finally now getting the chance to make sense of it all and picking our favorites.
Ready to kick off around the globe on September 27th, FIFA 20 promises to be one of the biggest entries (if not the biggest) in the soccer series to date. It’s sure to continue delivering the five-star soccer simulation many fans expect, but it’ll also take things to the street once again with Volta.
In this loose and fast-moving mode, players can partake in matches in cages across Tokyo, London, and Amsterdam. It’s like a throwback to FIFA Street, but with all the best pro players from today’s leagues. On top of that, you’ve got hundreds of official teams and the return of The Journey campaign mode. Talk about your unbeatable contender.
What we can’t wait to do: dominate the competition online with the new Dynamic One-On-Ones. It’s time to master the tempo of the Decisive Moments and score some goals!
Apex Legends: Season 2
Respawn’s Apex Legends carved out its own little legacy when it deployed out of nowhere in February; and on July 2nd, it’ll continue onward with an all-new season adding so much more new content.
Leading this summer’s new offerings is Wattson, a brand-new legend who is ready to take things on the defensive. She can place electrical fences that can stop opponents in their tracks, making her ideal to defend key points on a map. We’ll also see the introduction of the L-Star light machine gun, which can break down doors with ease; and, of course, Apex devotees can also look forward to more skins, materials and the debut of a new ranked mode.
The fun begins in just a few weeks.
Fans have been waiting for what seems like an eternity for the third go-around of Borderlands, but they’ll finally get their wish fulfilled this September with a slew of new Vault Hunters to boot.
Attendees at E3 got a look at the heavily-armed soldier Moze, who jumps into action with the help of a large mech that can either work via remote or direct control. This makes her an ideal soldier for going up against even the most merciless of enemies, as she can mow them down like grass. Those eager to give her a try will be able to do so when the game drops on September 13.
Meanwhile, we look forward to building our arsenal from the 17 million weapons available in the game. That’s a lot of gameplay to master.
The long-anticipated return of Gears is nearly upon us. We can’t wait to get our hands on Gears 5 this September.
This year’s presentation focused on the thrilling new Escape mode, in which players clearing out hives in a series of rooms and surviving the best they can so they can reach the exit. It’s a great new addition to the game, one that will fit right in with the traditional campaign, multiplayer, and Horde modes.
We’re ready to fire up the Lancer once again and saw up more than a few baddies with the sheer feeling of the Rumble sensation in our sweet little hands once again.
Star Wars Jedi: Fallen Order
Apex Legends studio Respawn is ready to show the world its versatility as a developer by taking one monster of a single-player project: Star Wars Jedi: Fallen Order. They weren’t shy about it either, debuting its gameplay with a 14-minute demo to kick off the weekend of conferences at E3.
The player, as Jedi Padawan Cal Kestis, commands amazing lightsaber skills and Force abilities. That’s just the tip of the iceberg for what players can do within this game, such as taking control of a large walking droid and even getting into skirmishes with powerful warriors. The sheer feeling of being a Jedi badass simply resonates throughout.
Dragging several Stormtroopers in front of their own plasma bolt is a skill we can’t wait to master when the game arrives November 15.
Though some fans are still trying to piece together exactly what’s happening with the story in Cyberpunk 2077, there is one thing they know for sure: having Keanu Reeves on the team rocks.
The show floor demo has left several attendees in awe, opening up the raw scope of CD Projekt Red’s gameplay. Apparently, there’s a lot to go on here, from the dialogue, to the puzzle-solving, to the combat. And that’s before Keanu’s Johnny Silverhand even enters the picture. That’s a whole lot of leveling up. Fans can experience this “breathtaking” adventure for themselves when it arrives on April 16, 2020.
We can’t wait to start sinking the hours in to fill up the game’s 12 separate skill trees. That’s a tremendous amount of leveling up.
Thanks to this year’s Xbox conference, we now know two very important things: Microsoft’s next-gen Project Scarlett console is headed our way in Holiday 2020 and coming along with it is the long-anticipated Halo Infinite.
In the trailer shown at the conference, Master Chief finds himself revived by a mysterious stowaway, only to discover the Halo in fragmented pieces. It’s only then, however, that he discovers the fight isn’t over just yet. There’s no gameplay footage available just yet, but you can bet that 343 Industries will have a lot of that to go around come next E3. In the meantime, the trailer definitely does give fans a lot to soak in.
2020 just got a lot more interesting.
Avengers Are Nimble!
Last, but certainly not least, Square Enix finally showed off Marvel’s Avengers and it certainly lived up to the hype.
Featuring a number of familiar characters—as well as a star-studded voice that includes Troy Baker, Nolan North, Travis Willingham, Laura Bailey and Jeff Schine—the story follows the Avengers as they attempt to recover from a disaster, just when the evil Taskmaster is ready to strike again.
The early footage shown off looks fantastic, and the co-op features sound like they’re going to come together nicely. But we’ll be waiting a bit to see how this adventure comes together, as it’s not set to drop until May 2020.
For 2019, Call of Duty founding studio Infinity Ward is back at the helm for the development of the next Call of Duty game, which will see the return of iconic Modern Warfare series for the first time since 2011.
This installment of Call of Duty isn’t a prequel or sequel to the original Modern Warfare series but rather a reimagining, powered by a brand-new engine that will provide a new level of realism to gameplay and storytelling. Real, grounded warfare is coming back to the Call of Duty universe.
Call of Duty: Modern Warfare will feature a single player campaign, a welcome return for those who missed it in Black Ops 4. When the reveal trailer premiered in May, not only were Tier 1 Operators and Rebel Fighters shown taking on a variety of missions in London and Middle East, but confirmation was made of the return of fan-favorite Modern Warfare character Captain Price.
Later at E3, Infinity Ward showcased their first look at extended campaign gameplay behind closed doors to members of the media, gaining many positive reactions.
Of course, the new title includes multiplayer. It promises to be better than ever before with confirmation of cross play between platforms and the decision to forgo the traditional season pass, bringing the entire Call of Duty community closer together for the first time ever. Meanwhile, the co-op Spec Ops mode—not seen since Call of Duty: Modern Warfare 3—was also confirmed.
When Call of Duty: Modern Warfare lands October 25 on PlayStation 4, Xbox One, and PC worldwide, you already know Team SCUF be ready for all-out warfare. Until then we’ll be paying close attention as details emerge to help you stay in competitive form!
Allegiance first stepped into Call of Duty towards the back end of the Black Ops 3 season. While not featuring superstars, their debut squad consisted of some recognizable names at the highest level of the game – Steve ‘Mochila’ Canle, Remington ‘Remy’ Ihringer, Matthew ‘Royalty’ Faithful and John ‘Xotic’ Bruno.
After snagging a place in the 2016 Call of Duty Championship by way of the NA Last Chance Qualifier, Allegiance announced their arrival on the international stage with a stellar group stage performance — pipped Europeans Epsilon and Stage 2 Runners Up, Renegades to the top spot. In all, Allegiance dropped only two maps in the pools.
In the knockout stages, consecutive defeats to Luminosity, 3-2, and a sweep by Millenium spelled the end for Allegiance, wrapping their campaign in top 16 — something of a disappointing ending on a weekend that had shown much promise. Still, Allegiance had announced their arrival and their roster looked packed with promise heading into Infinite Warfare.
And the Allegiance Call of Duty squad did in fact get off to a blistering start in Infinite Warfare. The CWL Vegas Open marked the start of the season proper, the first major international event and the first opportunity to collect some coveted pro points – the key to qualifying for the Global Pro League later in the year.
Though not tipped as a favourite for the event, Allegiance were able to fight their way to a fourth-place finish, outplacing the likes of OpTic Gaming, Team EnVyUs and Luminosity.
Unfortunately for that roster, Vegas would mark the start of a rapid decline, with placements falling off with each subsequent event until finally the team went their separate ways.
Around the same time, Allegiance’s Halo team were suffering similar struggles.
2016 had been an incredible year for the team; led by veteran Naded, a Bronze Medal at the X Games in Aspen was followed by a $500,000 pay day by way of a runner up spot at the Halo World Championship 2016.
The departure of Naded spelled the end of the high-flying Allegiance team. The lure of OpTic Gaming proved too much for the storied warrior, while the rest of the Allegiance pack took on new challenges of their own.
Even after a total roster overhaul, the results were promising. A 6th place finish in the Summer Season and 8th in the Fall Season were followed by a third-place finish in at HCS Las Vegas 2016, the team would even go on to survive Relegation to set 2017 up for a bang.
2017 saw a new roster come in, though, and despite modest results the team failed to qualify for the Halo World Championship 2017; this was to be their last appearance as a team at a Major Halo tournament — just one week before the Allegiance Call of Duty team would implode in Dallas.
Their Gears team would have better longevity, but failed to recreate the kind of form that saw them take home a podium finish in London — albeit among an easier field of competition. Mexico, Atlanta, Paris, and Vegas were all top 8 finishes and in the end, the team would go their separate ways.
It was the beginning of a rebuilding era for Allegiance.
Allegiance started to begin again, acquiring a team of aspiring amateurs that had previously competed as SetToDestroyX.
A new Call of Duty squad was formed and while it might not have featured such recognisable names, Austin ‘Believe’ Smith, Dakota ‘Nova’ Williams, Mehran ‘Mayhem’ Anjomshoa and Tristan ‘Spoof’ Green would have raised their profile considerably by the close of the season.
It wasn’t such an explosive debut for the new squad, a top-20 finish at CWL Anaheim — Allegiance’s best Call of Duty placing since Atlanta — but when it came time to qualify for the most important event of the year, the Call of Duty Championships, the squad breezed through.
Unfortunately, it was announced shortly before the event that Allegiance would be no more. They were to shut down due to lack of funding, meaning that the squad’s run at the Call of Duty Championships would act as a swan song for the organisation.
It might have been an underwhelming end – the team were hardly among the heavy-hitters for the event anyway, and with the bottom two in the groups to be eliminated, Allegiance would have to out-perform at least one elite squad, their group featuring FaZe Clan and Red Reserve as the favourites to proceed.
Remarkably, however, that’s exactly what they managed to do – a victory in their final match of the group against Red saw the team proceed, after which they even went a further step beyond expectations by beating Global Pro League top-six finishers Fnatic in the first round.
It might have been a bittersweet ending for the organisation – brought to an end just as their young team took the first step along the path to success with a break-out result. Instead, that result proved to be exactly what the organisation needed – in the aftermath of the Call of Duty Championships, it was revealed that their success had sparked enough interest to keep the organisation alive.
Having proven themselves on the biggest stage Call of Duty has to offer, the squad look to continue their push into the upper echelons of the game in the coming WWII season. They might still have a long way to go, but with their success having helped secure the future of Allegiance, they will yet have a chance to build a legacy for the organisation.
Allegiance will now push into a new era. Having survived destruction, armed with a Call of Duty and SMITE team, they will seek to stave off competition and stay alive in the cruel world of esports.
Through shrewd recruitment and clever assignment of resources, no one should count out Allegiance. Hopefully they’ll be competing for many years to come.
Following another exciting week of eSports, Scuf Gaming takes a look at this week’s biggest stories from around the world.
Millenium Qualifies For Stage 2 Finals On Last Day
In the final week of Call of Duty World League action over in Europe, Millenium’s vital win against Splyce saw them qualify for the Stage 2 Finals in the sixth and final place. Splyce, who’d already qualified, will likely play Millenium in the first round of the offline competition in the coming weeks. Millenium and Splyce will join table topping Hypergames Infused Epsilon eSports and Frenchmen Supremecy in the Stage 2 finals, set to take place in Cologne, Germany mid-July.
MLG Orlando Sells Out
Following the success of MLG Anaheim, MLG Orlando has already sold out all 96 Open Bracket team passes and 12 Pro team passes ahead of the tournament in August. 108 teams will battle it out for the MLG Orlando title 5 th -7 th August. OpTic Gaming walked out winners of MLG Anaheim and another exciting competition is anticipated in what looks likely to be the final testing ground for teams ahead of this year’s Call of Duty World Finals.
FC Schalke Expand Further Into eSports
2016 has seen a number of professional sports teams and former stars join the eSports arms race and one such team is German based FC Schalke who kicked off their eSports interest with the acquisition of a League of Legends team. Now, Schalke have gone one further with the addition on a competitive FIFA set up. The new division of FC Schalke will be headed up by one time FIWC Champion and former SK Gaming man, Joshua Begehr aka Kr0ne. Begehr will be charged with developing FIFA talent that so far comprises of Austrian born talent Mario Viska and Berlin based Cihan Yasarlar.
Aches Joins YouTube
One of Call of Duty’s most colourful characters has announced he’s joining YouTube this week. Aches, the former Call of Duty World Champion and one of the game’s most successful ever players, released his first video on the website, a 60 kill game against Kingdom eSports. Aches has taken a page out of 100Thieves owner, Nadeshot’s book. The former OpTic Gaming man has become one of eSports’ most popular figures with a subscriber base of over 2,500,000 on YouTube.com.
Crimsix Moves Out Of The OpTic SCUF House
This week Crimsix announced that he’d be vacating the OpTic SCUF House after a lengthy stint living with his team mates, in order to move in with his girlfriend at a separate location nearby. Fans of OpTic Gaming won’t be all that surprised by the news that should have no impact on the team that look set to scoop their second ever World title later this year. Like Crimsix, Karma has also taken up residence in a nearby property rather than living directly with his team mate. His move now opens up the opportunity for a new face to move into the house in the near future.