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September 4th-6th marked the UMG DC SCUF 50k tournament. The event was in full swing with the Scuf Gaming team in attendance and selling the new SCUF Infinity1, a Xbox ONE custom controller, for the first time to great reception.

The tournament itself featured a varied final scoreboard, with back-to-back tournament winners FaZe managing a 7th-8th placing. The top two spots went to OpTic Gaming and Denial eSports respectively, with OpTic showing a dominating 3-0 performance during Grand Finals.

Scuf Gaming booth UMG DC
There's only one day left for MLG Atlanta, and Saturday's incredible series of battles have made it clear that the final Sunday is going to be an amazing finale! EnVyUs made it to the winner's bracket with an impressive 3-1 win against OpTic, and they'll face Luminosity today. That'll be paired with the showstopper of FaZe Clan facing off against eUnited. All in all: Championship Sunday is looking to be the most exciting event of 2017!

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The action was equally amped up at the SCUF Booth, where OpTic Gaming, Team Kaliber, Splyce, and FaZe Clan made it out to sign autographs and get their fans pumped for a weekend of gaming! TeamSCUF even got to meet a pair of die hards who showed off their SCUF tattoos: now that's dedication!

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There's only one day left, and the crowd at MLG Atlanta is deafening! There's no way to know for sure who's going to come out on top, and we can't wait to see the final results!
Do you hear it? The distant clatter of swords unsheathing: the thunderclap of thousands of hooves beating into the ground? By the time you hear it, it will already be too late: The Knights of SCUF have arrived!

Knights of SCUF

Embellished with the image of medieval crusaders in a dual-color scheme of silver and blue, the Knights of SCUF represents another addition to the already impressive Designer Collection. Fully customizable, this new Infinity Series controller is available for Playstation 4, and comes equipped with the patented innovations that make SCUF the choice of 90% of all console pro gamers.

Sharpen your blade, mount your steed, and charge into battle!
PRESS RELEASE July 24th 2013 – Scuf Gaming & Ironburg Inventions (Invention/ Patent subsidiary) announces the issuance of another US Patent; No 8,480,491 which relates to the adjustable trigger system for calibration or customized control of trigger action on a Gaming controller.

Duncan Ironmonger, CEO & Co-Founder Scuf Gaming/ Ironburg says; “We are delighted to have been issued another Patent by the USPTO which further protects the SCUF controller being copied. We have spent the last 30 months educating people on how to use the unique features of the SCUF controller so having the added protection for the Hair Trigger and Trigger stop mechanism we invented 3 years ago is great news! This patent will add to our Global Patent bank and Design rights which already covers the Rear Paddles on a Gaming controller.”

Avanged Vantage PS4 Controller

ATLANTA, November 02, 2018 — Scuf Gaming, innovator and creator of high-performance gaming controllers continues its partnership with American rock band Avenged Sevenfold and releases the SCUF Vantage Avenged. The controller features iconic designs from the band’s globally recognized artwork, and continues Scuf’s multi-year collaboration with the acclaimed musicians and gamers. Music from the Grammy-nominated heavy metal band Avenged Sevenfold —whose first SCUF controller design debuted in 2013— has had their music featured in each of the four installments of Call of Duty: Black Ops, all of which has been collected in the EP “Black Reign”, available now. Lead vocalist M. Shadows is an avid Call of Duty® player and has been using SCUF controllers since early 2012.

Shadows says, “We are super excited to share a new Avenged design for SCUF controllers and continue our partnership with SCUF. With our new song “Mad Hatter” featured in this year’s Call of Duty: Black Ops 4, we are thrilled to now give our fans the edge in-game with the great features of the SCUF Vantage Avenged for PS4.”

“This new controller embodies the increasing interplay between the gaming and entertainment worlds in an authentic way,” said Duncan Ironmonger, CEO and Co-Founder of Scuf Gaming. “We’re delighted to extend our close partnership with M. Shadows and Avenged Sevenfold. The response from their community through the years has been amazing and we are excited to offer their fans a new design that represents the brand so well.”

The SCUF Vantage Avenged Sevenfold design mirrors the slick style that frequents Avenged Sevenfold’s album covers and merchandise. It features a black background and glossy silver imagery which compliments the silver triggers, D-Pad, and Sax buttons.

Each SCUF Vantage Avenged Sevenfold controller comes equipped with a suite of configurable components, including the paddle control system, unique side-mounted Sax buttons, advanced audio touch bar controls, a quick-access remapping switch, customizable thumbsticks, hair trigger, trigger stops and extenders, choice of D-pads, and an interchangeable magnetic faceplate, all designed to increase hand use and deliver a significant performance improvement.

For more information on the SCUF Vantage Avenged Sevenfold, please visit

About Scuf Gaming

Scuf Gaming®, innovator and creator of high-performance gaming controllers, provides superior accessories and customized gaming controllers for console and PC that are used by top professional gamers as well as casual gamers. Built to specification, SCUF controllers offer a number of functional and design features custom built to increase hand use and improve gameplay. SCUF controller features are covered by 42 granted patents, and another 60+ pending, protecting four key areas of a controller: the back control functions and handles, the trigger control mechanisms, the thumbstick control area and the side-mounted configurable Sax button placements.

For additional information about Scuf Gaming, follow us on Twitter, Facebook, Instagram, YouTube, Twitch, or Snapchat.


Avenged Sevenfold became one of the world’s biggest rock bands by creating a sound that broke through obstacles of language, distance and culture. They raised the stakes and standards for the genre with a string of blockbuster albums, including their 2005 platinum-selling breakthrough, City Of Evil, 2007’s platinum-selling Avenged Sevenfold and two consecutive No. 1’s on Billboard’s Top 200 Albums chart: 2010’s Nightmare and 2013’s Hail To The King. They’ve achieved Diamond, Platinum and Gold awards for album sales in nearly a dozen countries, racked up over a billion video views and a billion-plus Spotify streams, have consistently been one of the most-played bands on rock radio for over a decade with multiple No. 1 singles, and have headlined arenas and the biggest rock festivals around the globe, amassing a diehard international fan base whose members number in the millions. Their most recent release, The Stage, is a work of immense scope and ambition tied together by an Artificial Intelligence theme. Inspired by the writings of Carl Sagan and Elon Musk, the album is the band’s first thematic release and its epic 15-minute-plus closing track, “Exist,” features a guest appearance by award-winning astrophysicist Neil deGrasse Tyson giving a spoken word performance he penned specifically for the album. The album hit No. 1 on Billboard’s Rock, Hard Rock and Alternative Albums charts and drew praise from a plethora of outlets, among them Rolling StoneNMEQThe GuardianGuitar WorldMetal HammerRevolverLoudwire, Metal InjectionAlternative PressDrumTotal Guitar and Classic Rock, with the latter calling it “a metal masterpiece.” The album’s title track earned the band their first-ever Grammy nomination for “Best Rock Song.”
Every custom SCUF Controller is hand-made and hand-tested to order, and goes through numerous processes to provide you with the hardware to take your gaming to the next level.


Those of you that are familiar with Bungie’s Destiny community should recognize the name Mesa Sean instantly.

This YouTube content creator and live streamer has been making his rounds on the platform for years, serving up all things related to Destiny on his dedicated channel to a quarter of a million subscribers. He also founded one of the biggest Destiny groups on Facebook with over 67,000 members. It’s safe to say that when it comes to all things surrounding Bungie’s hit game, he covers all the bases.


The Latest Drop

To recognize Mesa Sean’s contributions and accomplishments, today we are launching new SCUF IMPACT and Vantage controller designs based on the man himself, one of Team SCUF’s most dedicated members.

Inspired by his main channel art, Mesa Sean’s controller is pure rock ‘n’ roll. His design sees smoke drifting in fiery hues from two purple skulls atop a black background. Meanwhile, Mesa Sean’s signature logo and the hashtag #MadeItToTheEnd are placed on the edges to give this design its final touches.


Follow Mesa Sean

Make sure to keep up with Mesa Sean for his Destiny 2 coverage on the road to Shadowkeep in September. You can follow him on social media via the links below:
Pamaj at Scuf Gaming Headquarters Atlanta

This Tuesday, Pamaj surprised his fans with an unexpected trip to SCUF Headquarters in Atlanta. But the infamous OpTic Gaming sniper was here for more than just a friendly visit: he had arrived for the launch of his new controllers for both IMPACT and Infinity1. The Pamaj SCUF 2.0 had been a closely-guarded secret for months, but now that Pamaj was in-house, it was the perfect time to unveil these beauties.

With a partnership that has spanned over 4 years, Pamaj has been an affiliate that’s stood by Scuf Gaming since its earliest days. This faith in SCUF’s innovations and patented technology has led to an evolution of Pamaj-styled controllers: from the SCUF One to the SCUF 4PS to this latest piece of firepower. Inspired by his Canadian lineage and his new found home in the United States, this controller comes in two variations, each bearing the flag of one of his homes.

Pamaj got a firsthand look at the SCUF workshops with a behind-the-scenes tour provided by Scuf Gaming CEO, Duncan Ironmonger. After watching the process of each controller being made by hand, Pamaj tried his hand at it, crafting one of the first Pamaj SCUFs himself. Afterwards, he set up a gaming station and tested out his new SCUF IMPACT controller on Call of Duty: Infinite Warfare.

After the test run, Pamaj took some questions from his fans, giving some insight to questions like “Did you ever imagine yourself doing what you do today and being the person you are?”

His answer? “Not at all. ...Everyone who does what they really love to do, they never really expect it to be what it is.’s so far-fetched, it’s like a dream.”He went on to answers questions about hockey, his favorite career moments, careers that he’s considered outside of gaming. Oh, and which member of OpTic Gaming would he choose to be roommates with in a much smaller apartment? Watch the video to find out!

Before saying goodbye to Atlanta, Pamaj left a few lucky fans with something special: signed Pamaj hats for the first 40 customers to purchase a Pamaj controller.

Pamaj had a huge visit to SCUF HQ, but we’ve barely scratched the surface on everything that took place. Keep an eye on SCUF’s Twitter and Facebook for more behind-the-scenes looks at his visit. In the meantime, check out the latest Pamaj SCUF design here:

Get Your Pamaj SCUF For IMPACT And Infinity1

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The newest iteration of the blockbuster Call of Duty franchise, Infinite Warfare, has arrived for Xbox One, Playstation 4, and PC, and this time we’re headed to Space. The movement and action of the game is similar to previous games Black Ops: 3 and Advanced Warfare, with wall-running, boost-jumping, and specialist classes (Rigs) all making a return in IW. The fast-paced First Person Shooter is literally taken to new heights in the campaign and some multiplayer levels, as players engage in tense firefights in zero-gravity.

The multiplayer delivers the fast, futuristic, and fun gameplay that CoD is known for. Close quarters maps ensure that there’s literally action around every corner, and fan favorite guns from previous CoD games make their return, disguised with fun aliases. Much like other titles in the Call of Duty series, the game is fully realized with the addition of a SCUF Controller. From the high mobility and verticality, to the number of jump and drop-shots players will be performing, the SCUF shines brightly and offers a noticeable improvement to overall gameplay.

Paddle Configurations:

As with most Call of Duty games, the Infinite Warfare multiplayer gives players tons of customization options to let them play the way they want. Weapon type, weapon attachments, Lethal and Tactical Grenades, Rigs, and of course the three perk system are just some of the options available to customize in IW. Below we’ll provide our recommended class and SCUF Controller setup that worked best for us as we played through the Infinite Warfare Multiplayer.

Assault Rifle Class:

A well-rounded class that can be used in just about any situation, but will excel in longer-ranged gunfights.


     •  KBAR-32: Full-auto ballistic rifle with a fast fire rate and increased hip fire control.

     •  Elo Attachment: Emitted light optic sight with a floated illuminated reticle.

     •  Quickdraw Attachment: Custom grip for fast aiming down the sites. An essential attachment for any Assault class. 

     •  Oni Secondary Weapon: Full-auto energy pistol that accelerates fire rate over time.

     •  Seeker Grenade: An autonomous device that will seek out nearby enemies before exploding.

     •  Jammer Grenade: Jams enemy minimap, movement, and aiming systems.

     •  Ghost Perk 1: Player character is invisible to UAV and radar pings. A must have perk for most multiplayer skirmishes.

     •  Tracker Perk 2: Offers the ability to see trails left behind by enemies. Good for tracking down targets.

     •  Gung-Ho Perk 3: Player is able to shoot, use equipment and activate scorestreak rewards while sprinting. Great for the fast paced action of Infinite Warfare.

     •  Warfighter Rig: Assault class battle-rig made to perform well in any situation.

     •  Claw Payload: Rapid fire spread shot firearm with ricochet ballistic rounds to take out multiple enemies and even kill around corners.

     •  Ping Trait: Kills and assists activate a minimap ping at the enemy’s location, allowing easier continuation of scorestreaks.

Our Assault class paddle configurations are YBXA for Xbox One and Triangle/X for Playstation 4. The most frequently used abilities should always be mapped to the outermost paddles for ease of use. Most classes in Infinite Warfare will make liberal use of the jump/thrust function, but our Assault class is heavily reliant on the Oni pistol for most close range situations. An easily-accessible quick weapon swap will benefit victory during CQB.

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Submachine Gun Class:

Our go-to run and gun class for smaller, close quarters encounters.


     •  HVR: Full auto ballistic firearm with best-in-class stopping power. Incredible damage while maintaining the mobility of a SMG.

     •  Reflex Attachment: A precision red dot sight

     •  Quickdraw Attachment: Custom grip offering quicker aiming down sights. Essential for a fast paced class.

     •  Rifled Barrel Attachment: Extended stopping power range for taking down opponents at a distance.

     •  NV4 Secondary Weapon (Overkill: Use a second primary weapon in the secondary weapon slot): Full-auto ballistic rifle with a moderate fire rate. Made for taking down enemies at longer range.

     •  Plasma Grenade Lethal: A sticky grenade that explodes into a pool of burning plasma.

     •  Dexterity Perk 1: Reload and swap weapons faster. Mandatory for running two primary weapons and a SMG that burns through ammo quickly.

     •  Hardline Perk 2: Gain bonus experience points for each kill.

     •  Gung-Ho Perk 3: Player is able to shoot, use equipment and activate scorestreak rewards while sprinting. Essential for a run and gun class.

     •  Synaptic Rig: C6 class remote operated robot, optimized for speed and close quarters combat. Partners beautifully with speed.

     •  Equalizer Payload: Dual integrated machine guns with built in suppressors to complement the close range class.

     •  Combat Burst Trait: Gain a brief boost to movement speed after each kill, allowing for faster traversing of the map.

Our SMG run and gun class is heavily focused on movement and quick kills. Because of this, we chose to configure our controller to XBYA on Xbox One and Square/X on Playstation 4. Our SMG class is designed to increase movement speed as players get kills, and since the HVR has a very low “time-to-kill”, expect to be ping-ponging across the map for the majority of games. In addition to that, the high fire rate of SMGs will burn through ammo quickly, so making sure the reload button is easily accessible will guarantee a full clip before jumping to the next firefight.

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Sniper Class:

Our marksman class for those who enjoy sharp-shooting.


     •  EBR 800: Semi-auto energy rifle with an alternate automatic fire mode for close range skirmishes.

     •  Variable Zoom Attachment: Pressing R3 when scoped in will cycle between three different zoom distances, perfect for adjusting to any sniping situation.

     •  Spartan-SA3 Secondary Weapon: A lock-on anti air launcher, perfect for taking out enemy scorestreaks attempting to foil a sniper spree.

     •  Trip Mine Lethal: A magnetic mine that triggers when an enemy passes through its beam, perfect for flank prevention while sniping in the opposite direction.

     •  Personal Radar Tactical: A sensor array that uses heat signatures to track enemies that are closing in.

     •  Ghost Perk 1: Makes players invisible to UAV and radar pings, assuring a safe sniping position.

     •  Cold Blooded Perk 2: Makes players invisible to thermal detection systems. An extra layer of stealth for a sniper to go under the radar.

     •  Hardline Extra Perk 2: Gain bonus experience points for enemy kills.

     •  Marksman Perk 3: See enemy names from greater distance and reduce flinch when under fire and using a sniper rifle.

     •  Phantom Rig: Specializes in concealing players involved in long-range engagements. A natural fit for our sniping class.

     •  Active Camo Payload: Allows players to go (almost) completely invisible for a few brief moments to escape firefights or reposition on the map.

     •  Heightened Senses Trait: While aiming down sights with a sniper rifle, gain increased audio feedback and warning radar blips for nearby enemies.

Unlike our other classes in IW our Sniping class doesn’t require high mobility to thrive considering most snipers benefit from shooting in a stationary position. With that in mind, our paddle layout for sniping is XBAY for Xbox One and Square/Triangle for Playstation 4. Despite energy weapons slowly regeneration ammo over time, we found ourselves reloading our sniper quite often; and when the EBR is switches to its fully-automatic mode, reloading becomes even more essential. Speaking of the automatic mode, having the “swap weapons” button mapped to an outside paddle is extremely helpful for situations needing a more close ranged weapon. Simply hold down the paddle to switch between sniper rifle and assault rifle with ease, a function that saved us more times that we could count.

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