Press and Media

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Allegiance first stepped into Call of Duty towards the back end of the Black Ops 3 season. While not featuring superstars, their debut squad consisted of some recognizable names at the highest level of the game – Steve ‘Mochila’ Canle, Remington ‘Remy’ Ihringer, Matthew ‘Royalty’ Faithful and John ‘Xotic’ Bruno.



After snagging a place in the 2016 Call of Duty Championship by way of the NA Last Chance Qualifier, Allegiance announced their arrival on the international stage with a stellar group stage performance — pipped Europeans Epsilon and Stage 2 Runners Up, Renegades to the top spot. In all, Allegiance dropped only two maps in the pools.

In the knockout stages, consecutive defeats to Luminosity, 3-2, and a sweep by Millenium spelled the end for Allegiance, wrapping their campaign in top 16 — something of a disappointing ending on a weekend that had shown much promise. Still, Allegiance had announced their arrival and their roster looked packed with promise heading into Infinite Warfare.

And the Allegiance Call of Duty squad did in fact get off to a blistering start in Infinite Warfare. The CWL Vegas Open marked the start of the season proper, the first major international event and the first opportunity to collect some coveted pro points – the key to qualifying for the Global Pro League later in the year.

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Though not tipped as a favourite for the event, Allegiance were able to fight their way to a fourth-place finish, outplacing the likes of OpTic Gaming, Team EnVyUs and Luminosity.

Unfortunately for that roster, Vegas would mark the start of a rapid decline, with placements falling off with each subsequent event until finally the team went their separate ways.

Around the same time, Allegiance’s Halo team were suffering similar struggles.

2016 had been an incredible year for the team; led by veteran Naded, a Bronze Medal at the X Games in Aspen was followed by a $500,000 pay day by way of a runner up spot at the Halo World Championship 2016.

The departure of Naded spelled the end of the high-flying Allegiance team. The lure of OpTic Gaming proved too much for the storied warrior, while the rest of the Allegiance pack took on new challenges of their own.

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Even after a total roster overhaul, the results were promising. A 6th place finish in the Summer Season and 8th in the Fall Season were followed by a third-place finish in at HCS Las Vegas 2016, the team would even go on to survive Relegation to set 2017 up for a bang.

2017 saw a new roster come in, though, and despite modest results the team failed to qualify for the Halo World Championship 2017; this was to be their last appearance as a team at a Major Halo tournament — just one week before the Allegiance Call of Duty team would implode in Dallas.

Their Gears team would have better longevity, but failed to recreate the kind of form that saw them take home a podium finish in London — albeit among an easier field of competition. Mexico, Atlanta, Paris, and Vegas were all top 8 finishes and in the end, the team would go their separate ways.

It was the beginning of a rebuilding era for Allegiance.

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Allegiance started to begin again, acquiring a team of aspiring amateurs that had previously competed as SetToDestroyX.

A new Call of Duty squad was formed and while it might not have featured such recognisable names, Austin ‘Believe’ Smith, Dakota ‘Nova’ Williams, Mehran ‘Mayhem’ Anjomshoa and Tristan ‘Spoof’ Green would have raised their profile considerably by the close of the season.

It wasn’t such an explosive debut for the new squad, a top-20 finish at CWL Anaheim — Allegiance’s best Call of Duty placing since Atlanta —  but when it came time to qualify for the most important event of the year, the Call of Duty Championships, the squad breezed through.

Unfortunately, it was announced shortly before the event that Allegiance would be no more. They were to shut down due to lack of funding, meaning that the squad’s run at the Call of Duty Championships would act as a swan song for the organisation.

It might have been an underwhelming end – the team were hardly among the heavy-hitters for the event anyway, and with the bottom two in the groups to be eliminated, Allegiance would have to out-perform at least one elite squad, their group featuring FaZe Clan and Red Reserve as the favourites to proceed.

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Remarkably, however, that’s exactly what they managed to do – a victory in their final match of the group against Red saw the team proceed, after which they even went a further step beyond expectations by beating Global Pro League top-six finishers Fnatic in the first round.

It might have been a bittersweet ending for the organisation – brought to an end just as their young team took the first step along the path to success with a break-out result. Instead, that result proved to be exactly what the organisation needed – in the aftermath of the Call of Duty Championships, it was revealed that their success had sparked enough interest to keep the organisation alive.

Having proven themselves on the biggest stage Call of Duty has to offer, the squad look to continue their push into the upper echelons of the game in the coming WWII season. They might still have a long way to go, but with their success having helped secure the future of Allegiance, they will yet have a chance to build a legacy for the organisation.

Allegiance will now push into a new era. Having survived destruction, armed with a Call of Duty and SMITE team, they will seek to stave off competition and stay alive in the cruel world of esports.

Through shrewd recruitment and clever assignment of resources, no one should count out Allegiance. Hopefully they’ll be competing for many years to come.

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Scuf Gaming continues its partnership with American rock band, Avenged Sevenfold, releasing the limited edition SCUF Avenged Infinity1 controller for Xbox One.  The limited edition SCUF Avenged Infinity1 has a repeating print of the band’s logo on the front shell, the band’s Death Bat logo on the guide button and SCUF Avenged Infinity1 removable paddles on the reverse of the controller.  With its cool modular design, the Avenged Infinity1 allows the gamer to change thumbsticks, paddles, dpad and grips in seconds.  This controller is an exciting new addition to the SCUF Avenged Series.

SCUF Avenged controllers are hand crafted, unique and come with an authentication certificate with signatures of Avenged band members. The band’s lead vocalist, M. Shadows, is an avid Call Of Duty® gamer and fell in love with SCUF controllers when he began using them in early 2012.

M. Shadows says, “The band is excited to continue our partnership with SCUF. The response to the SCUF Avenged controllers has been amazing over the past few years! As an avid gamer myself, I continue to improve because I’m using what the pros use, a SCUF, and I’m thrilled that we can now share the Avenged Infinity1 with our fans. It’s a dope controller!”

View the SCUF Avenged Series controllers here.

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PRESS RELEASE: April 8, 2016 – Scuf Gaming through Ironburg Inventions (the “Invention/ Patent subsidiary”) has been issued yet another very important Gaming Controller Utility Patent, U.S. Patent No. 9,289,688 by the USPTO, which relates to enabling the user to employ the middle and little fingers of the hand to control Triangular Cross-sectional functions of the reverse of a controller. Included in the patent are conduits for lateral support of elongated back functions (eg paddles or flippers) and also a locking mechanism and switch mechanism to the rear panel.

Duncan Ironmonger, CEO & Co-Founder Scuf Gaming/ Ironburg Inventions says, “Over the last 5 years we have created a new market space for Pro & Hardcore Gaming controllers adding 5 unique functions to previous generations of controllers. We have invested over 10 million dollars into research and development and educating the Gaming World on safe ergonomic use of input devices at the top level. Of the 5 unique features we offer, the back functionality is the most important because it unlocks the previously redundant underside of the controller enabling increased hand-use. We have previously been granted 17 patents so obtaining another key utility patent is gratifying and symbolic of our ongoing innovation. Our mission is to continually advance the way gamers use input devices and rethink normal. By evolving and improving the gamer’s dexterity and experience, we are committed to the growth and enjoyment of eSports. Protecting what we create is essential to our continued growth and ability to innovate and further invest."

Scuf Gaming (through Ironburg) has filed over 59 patents of which 18 have already been granted. Last year, Scuf Gaming licensed their Intellectual Property to Microsoft for use on the Microsoft Xbox Elite Controller. Scuf Gaming invented and filed patents for several key features on a professional customizable controller to include back control functions, paddles, adjustable hair trigger and trigger stop mechanisms, EMR (Electro-magnetic Remapping), removable thumbsticks, Dpad and Infinity rings, ergonomic SCUF Grip handles and much more.

Ironmonger concludes, “In the early days we had to spend time convincing gamers that SCUF controllers made sense, most recently over 90% of Professional Gamers rely on SCUF in competition. We employ over 180 people in USA and Europe so the ability to protect our investment through issued patents is both gratifying and comforting, especially given the market shift to SCUF like controllers as people catch on.”

patent_ribbonAbout Scuf Gaming
Scuf Gaming® is a Global Leader and Innovator in eSports, providing Tactical Gear for Elite Gamers where more than 90% of the world’s top professional gamers in shooters use a SCUF. Selling high-end accessories and customized gaming controllers for PC and Console, SCUF offers a number of functional and design features custom built to increase hand use and improve gameplay. Built to specification, SCUF controllers cater to professional and hardcore gamers who are looking for that edge and recognize that one size does not fit all. The primary focus for SCUF controllers are the functional features, which go toward improving your game, allowing you to reduce latency and use more of your hand in a safe and ergonomic way. The SCUF controller has features, which are covered by 18 granted patents, and another 41 pending; protecting 3 key areas of a controller; back control functions and handles, trigger control mechanisms and thumbstick control area. Scuf Gaming is the official controller partner of major gaming leagues including: MLG, ESL, Gfinity, EGL and UMG. With operations and production in North America and Europe, Scuf Gaming also provides a variety of accessories and apparel specifically designed for Elite Gamers.
Get to know your favorite Pro Player just a little bit more with our Player Profile Mini Series. Today, we’re featuring SlasheR from Team EnVyUs!

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Real Name - Austin Michael Liddicoat 
Gamer Tag - SlasheR
Current Team - Team EnVyUs
Hometown - Suisin City, CA
How long you have been gaming? - I’ve been gaming for 10+ years casually, competitively though I’d say around 3 years.
If you could be any video game character who would you be? - If I could be any video game character I would probably be James Bond because the 007 game on Nintendo64 was what got me hooked on gaming and who wouldn’t wanna be James Bond…
Favorite childhood game? - Probably Halo 2
What’s the last TV show that you binge watched? - Spartacus: Blood and Sand
What is your Guilty Pleasure? - Can't think of one.
Who is your Celebrity Crush? - Margot Robbie.
Favorite Comfort Food? - Molten lava cakes.
What’s one of your biggest pet peeves? - Lying.
Do you have any weird phobias? - Spiders. I hate spiders.
Do you have any weird habits? - I have a bad habit of biting my fingernails.
Fun Fact? - I’m currently studying Robotic Engineering at the University of California, Santa Cruz.
PRESS RELEASE: Scuf Gaming partners with Team Curse – February 5th 2014

 

Scuf Gaming is delighted to partner with Team Curse.

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Chris Blevins, Curse CoD Manager: “When it comes to professional Call of Duty the most important piece of equipment is the controller. At Curse we want to provide our players with the best possible resources, so it was an easy decision for us when we had the opportunity to partner with the best competitive controller Company in the game.”

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Used by over 85% of Pro-Gamers for Shooters, the SCUF Controller is an essential professional grade gaming accessory that enables gamers to take advantage of clever features like our patented paddles, trigger mechanisms and optional extras. SCUF Controllers have become the Pro Gamers choice to aid their game play, while reducing the risk of obtaining hand injuries caused by compromising actions like CLAW Grip.

 

Duncan Ironmonger, CEO & Co-Founder Scuf Gaming: “Its great to be working with Team Curse who have most recently been building a strong competitive presence in the Call Of Duty (COD) scene with the addition of three Call Of Duty teams, Curse Las Vegas, Curse New York and Curse Youth. I’m sure we can expect a great 2014 season from the Curse teams and I am personally very excited to show the market what we have coming up for Next Generation SCUF Controllers!“

 

ABOUT SCUF GAMING: A Company focused on providing “tactical gear for elite gamers”. It all started in 2010 - until the SCUF was invented gamers could only use compromising techniques like CLAW to play with more of their hand. Using patented back paddles, which mimic the front buttons, Scuf Gaming made it possible to display more dexterity is a safe, ergonomic way. Scuf Gaming now has access to over 16 patents, 4 of which are granted patents - offering features such as adjustable hair triggers, trigger stops, military grade SCUF Grip and optional domed or concave SCUF sticks. SCUF Controllers are legally approved for use at most major competitions to include MLG, EGL, WGL, G-finity, Reflex, UMG, ESL, etc. When we designed the SCUF, our focus was to reduce unnecessary latency in hand movement and allow experienced gamers to game for longer while using more of their hand in a safe and ergonomic way. Scuf gaming also sell a variety of accessories and apparel specifically designed for Elite Gamers.

For more information please visit www.scufgaming.com
Call of Duty is on the final stretch before the grand finale. This weekend 16 teams headed to the Gfinity Arena for the latest installment of the Gfinity Summer Masters. With $20,000 on the line and the top six teams from Stage 2 in attendance, fireworks were guaranteed. Here are some of the biggest stories from the weekend’s action.

Gfinity Return to Call of Duty

It’s been too long since Gfinity hosted a Call of Duty major tournament at their arena in London, England. Many of Europe’s best CoD competitions have taken place at the Gfinity Arena and this weekend was no exception. A great event for all involved inside one of the best eSports venues in the world. It’s great to have Gfinity back in Call of Duty. Hopefully there’s much more to come.

Splyce Back On Top

Since making team changes after Stage 1, Splyce have very much become the team to beat in Europe, taking second place at ESWC and now winning Gfinity Summer Masters in style. Their 4-0 victory in the final was nothing short of what they deserved after an outstanding tournament across the board. With the Call of Duty Championship World Finals just months away, Splyce are certainly positioning themselves perfectly for a top finish.

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Teepee Solidifies Credentials

After announcing his retirement from competitive Call of Duty, Tyler ‘Teepee’ Polchow traded in his controller for a microphone, with a view to tapping into his years of experience to raise the level of critical analysis during matches. This weekend was but another example of the sheer depth of knowledge that Teepee possesses, bringing audiences an unparalleled insight into tournament play. The bar has been raised once again.

Stage 2 Finals Will Be a Thriller

If the Stage 2 Finals are anything like Gfinity Summer Masters then we’re surely in for a treat. Splyce, Hypergames, Infused, Epsilon, and Millenium will face off one final time for the Stage 2 title after a long season of online play. The finale in Cologne will also serve as one last proving ground ahead of the Call of Duty Championship World Finals, where the teams will look to be in the running for a slice of the $2M prize purse. Be sure to tune in.
This past weekend, the HCS Online Qualifier Invitational took place. The tournament followed a double elimination bracket for four groups of four teams. The teams that won their respective bracket’s winner’s and loser’s finals (frankly, a top eight finish), were invited to the HCS Pro League 2016 Qualification LAN in Burbank, California on May 8.

Here are the groups and placings for the Online Qualifier:

Group A

  • 1st. Enigma6

  • 2nd. Soul Red

  • Team eLevate

  • STR8 Rippin


Group B

  • 1st. Team Allegiance

  • 2nd. Denial eSports

  • God Tier

  • Ambush


Group C

  • 1st. OpTic Gaming

  • 2nd. Renegades

  • Legendary

  • Indecisive


Group D

  • 1st. Team Liquid

  • 2nd. EnVyUs

  • Crowd Control

  • Sentinels


These eight teams have been separated into two groups, where they will go into a double elimination format. The top four team will secure a spot in the HCS Pro League for the Summer Season. Two of the eight NA spots have been claimed by Counter Logic Gaming (Halo World Championship) and Evil Geniuses (PAX East Invitational).

Here are the groups for the LAN Qualifier:

Group A

  • Enigma6

  • OpTic Gaming

  • Renegades

  • Denial eSports


Group B

  • Team Allegiance

  • Team Liquid

  • Team EnVyUs

  • Soul Red


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Of these teams, there are three that are part of #TeamSCUF. Be sure to give Denial eSports, OpTic Gaming and Team EnVyUs your support as they look to claim a spot in the HCS Pro League. The event will begin at 12 p.m PT and can be viewed at twitch.tv/Halo.

 

Play like your favorite Halo Pros. Customize your SCUF Infinity1 HERE.