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Paris Games Week 2016 has just ended, and Scuf Gaming was excited to be present at one of the biggest video gaming events in the world.

It was an incredible week, with thousands arriving to hear about the latest and greatest in gaming technology. At the SCUF Booth, educational displays were featured to inform attendees of SCUF innovation. Allowing the features and design to be held to close scrutiny by the community at large fostered some great conversations. We were thrilled to see people walk away with a better understanding of SCUF benefits, and even happier to introduce others to their very first SCUF controller.


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But one of the best parts about the week was seeing so many members of Team SCUF stop by the SCUF Booth, including the greats at SFCO, Veziok, RiskiN, and Pyro, who lent a helping hand with the crowds! Along with these surprise stop-ins, the signing booth stayed busy, with the likes of Birdyy, Sackzi, Skyrroz, Wartek, and Gotaga sitting down to say hello to their fans. Joining them for some fan appreciation were teams Millenium, SDL Motorsports, and PuLse Gaming.


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It was fantastic to see our controllers in the hands of SMITE, EA, and Coca-Cola all week, and their support is just the sort of thing to make Team SCUF feel welcome. This was our biggest booth to date, and the love and appreciation we felt from the fans and eSports enthusiasts who came to visit was just outstanding. With an attendance that just gets bigger and bigger every year, we're looking forward to returning again and again. If we missed you this year, we're hoping to see you in 2017!


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ATLANTA, October 1, 2019 - Scuf Gaming, innovator and creator of high-performance gaming controllers, launches the SCUF Vantage 2 and the SCUF Vantage 2 Call of Duty®: Modern Warfare® officially licensed PlayStation 4 controllers, also compatible with PC. The SCUF Vantage 2 is an evolution of its game-changing predecessor, the most feature rich controller created. Like all SCUF controllers, it completely redefines the way you use your hand and bridges the skill gap between controllers and keyboard and mouse.

SCUF has further built on its groundbreaking innovation to release the SCUF Vantage 2. It features six customizable inputs (four back paddles, and two side-mounted action – Sax -- buttons). Back functions have become one of the key determining factors in competitive gaming and enable players to get more use out of their hands to match the increasing complexity of today’s most popular games, including battle royale titles. With even better ergonomic grip and upgraded components, a new Customization App and enhanced firmware, the Vantage 2 takes player performance to the next level.

“Like every innovative company, we at Scuf Gaming are tirelessly working toward something greater,” said Duncan Ironmonger, CEO Founder of Scuf Gaming. “The original Vantage was our most feature rich and technologically advanced controller made. The Vantage 2 has been designed to finesse and improve upon our first release. We looked at every component, every feature, and most importantly took feedback from our professional players and customers to advance and refine this controller.”

The Vantage 2 comes equipped with additional newly enhanced features including:

  • Improved High-Performance Grip

  • Upgraded trigger functions

  • PC Customization App for Windows

  • Improved button haptics

  • Refined tactile textures in the faceplate, trigger, bumper, and Sax buttons

  • Enhanced USB connection system


The Vantage 2 delivers the same ergonomic shape and asymmetrical thumbstick configuration as the original. Vantage controllers significantly increase hand use and control with the addition of over 15 customizable functions including:


  • Patented Paddle Control System

  • Hair Triggers and Adjustable Trigger Stops

  • Removable Trigger Extenders

  • Quick-access Remapping Switch

  • Removable Faceplate

  • Removable Vibration Module

  • Advanced Audio Control

  • Customizable Thumbsticks, D-pads, and more



Expanding beyond functional benefits, the Vantage 2 is also available with a limited-edition Modern Warfare® design. Equipped with unique customization items inspired by military equipment, it is a must-have for any Call of Duty® fan. Featuring an exclusive interchangeable faceplate design inspired by a topographic map, the controller also boasts removable vibration modules with marks to mimic sniper scopes, a Call of Duty: Modern Warfare logo on the Touch Pad and more unique details. Players that purchase the SCUF Vantage 2 Modern Warfare will receive a bonus digital in-game item, a sniper scope charm, for Call of Duty: Modern Warfare.

“Nine years ago, we invented the SCUF to enable gamers to improve their gameplay on fast-paced shooter games like Call of Duty, so this is a community we are both passionate and very engaged with,” said Ironmonger. “We’ve equipped countless players with the high-performance controllers they need to win. Whether playing at home, in a professional tournament, or elsewhere, SCUF has become the de-facto controller in the competitive community. This limited-edition controller marks another exciting chapter for both Scuf Gaming and the Call of Duty franchise.”

The SCUF Vantage 2, starting at $169.95 for the Wired only model, and $199.95 for the Wireless & Wired model, is available for pre-order in North America starting today on www.scufgaming.com and GameStop. The SCUF Vantage 2 Modern Warfare is also available for pre-order at https://scufgaming.com/call-of-duty and through GameStop, starting at $219.95. Additional customization, faceplates and accessories kits for the SCUF Vantage 2 are available at www.scufgaming.com and GameStop. The Vantage 2 will start shipping October 14th, 2019.

ABOUT SCUF GAMING
Scuf Gaming®, innovator and creator of high-performance gaming controllers, provides superior accessories and customized gaming controllers for console and PC that are used by top professional gamers as well as casual gamers. Built to specification, SCUF controllers offer a number of functional and design features custom built to increase hand use and improve gameplay. SCUF controller features are covered by 95 granted patents, and another 53 pending applications, focusing on four key areas of a controller: the back-control functions and handles, the trigger control mechanisms, the thumbstick control area and the side-mounted configurable Sax button placements.

For additional information about Scuf Gaming, please visit scufgaming.com or follow us on Twitter, Facebook, Instagram, YouTube, Twitch, or Snapchat.

About Activision
Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company's website, www.activision.com or by following @Activision.
This week in eSports we’ve had major competitions get underway in Gears of War and Halo, while the Call of Duty off-season has begun in Europe. Here are the biggest stories of the past seven days.

Gears 4 Launch Invitational Teams Finalized

With the conclusion of the online qualifiers, the 8 teams heading to Columbus, Ohio for the $25,000 MLG run finals have been decided. Included in the list are Australian's Mindfreak, France's Vitality and Mexico's Splyce as the only non-North American sides competing in the tournament. Joining them will be five NA sides, including Team EnVyUs and OpTic Gaming who will continue their much storied rivalry on the Gears of War battlefield for the first time. The competition will take place October 22nd to October 23rd , with Gears of War 4 set to release internationally October 11th .

Full list of competing teams:

• Team EnVyUs

• OpTic Gaming

• Team eLevate

• NRG eSports

• Dream Team

• Mindfreak

• Splyce

• Team Vitality



Europe Get Splyced

It’s been a volatile week for European Call of Duty, with countless team transfers changing the face of the scene ahead of Infinite Warfare's release date. Things really kicked off when Joshh was unexpectedly dropped from COD XP Runners Up, Splyce, much to the shock of fellow pros and fans alike. His removal was to be short-lived, however, and he soon linked back up with Splyce as part of a new-look team that sees Joshh and Bance join forces with Millenium duo Jurd and Madcat.

The future of Millenium remains uncertain, with Tommey announcing that he’s considering calling time on his glittering career, offering a final decision after the return of long-time teammate, Callum ‘Swanny’ Swan. Two more of UK’s elite also announced their breakdown, with both Team Infused and Epsilon revealing that they were going their separate ways. The Infused split calls time on what has been one of Call of Duty’s longest standing rosters. With so many talented free agents now looking for a new place to ply their trade, this is only the beginning of Europe’s roster mania. Expect plenty more to come.

OpTic Gaming Sign World Champions

The latest OpTic Vision started with an emotional monolog, as long-time OG man Maniac spoke of his Halo retirement after years on the pro scene. Shown live via their Twitch channel, the entire console esports scene was captivated by the moment. This also meant the end of the OpTic Gaming Halo team, who we'll see at the HCS Pro League under a different name.

But just when you thought you’d seen the last of OpTic on Halo, Vision ended with the surprise appearance of Lethul wearing an OpTic Gaming hoody. As if the episode couldn’t get any more action packed, with the entire story of CoD XP also being shown, OpTic announced they’d signed the former CLG team and current World Champions as their new Halo roster. The new OpTic team have already been in action in the HCS Pro League where they’ll look to defend their title.

If you missed OpTic Vision, you can catch it below.



Teams Confirm UMG Orlando Attendance

The CoD World League may be over but Black Ops 3 is set to have one last stand at UMG Orlando. It’s been a little over a month since Call of Duty last headed to Florida and with $100,000 on the line, we’re all set to return again. It’s now been confirmed that almost every NA pro team is gearing up to attend, including world champions EnVyUs, eLevate, OpTic Gaming, and Cloud9. Renegades and eUnited will also attend after making team changes. Renegades replaced Killa with Ivy, while eUnited replaced departing Ivy and Whea7s with Legal and Silly.

Clayster Chronicle Released

If you’re missing the World League and have the Call of Duty blues, now’s the perfect opportunity to enjoy one of the finest CoD videos ever put together. Clayster, 2015 World Champion and one of the game’s best players, has assembled a montage he calls ‘Clayster: The Chronicle’ that brings together many of his best clips from Ghosts, Advanced Warfare and Black Ops 3. In all, it’s 28 minutes of pure Clayster action; what more could any Call of Duty fan want? You can find the whole video below.

The single most pre-ordered game of all time, Destiny, has arrived, and we at SCUF are just as excited as everyone else. After some time playing the game, we can attest that using a SCUF Custom Controller strongly improves your gameplay in multiple ways. The paddles are the largest factor; the gun fights in Destiny are fast and fierce, and being able to jump, turn, dash, aim, and fire all at the same time is a massive help. There's tons more to say about the game, and in the coming months, SCUF will be working on a companion guide for Destiny and other new releases. You can expect to see gameplay tips and tricks, as well as how we recommend configuring your SCUF controller for each game, and each class within the game. For now, check out our overview on each of the classes below:

Titan

The Titan is big, bad, and in your face. Our experience has us playing the Titan to its strengths; using his stun grenade on a group of enemies, and then diving in with his powered up melee and Striker abilities. We normally ran the Titan with an auto rifle, shotgun, and rocket launcher, so you can still be versatile at range and close up. We recommend using an ABYX paddle configuration for the Titan; you need to be mobile and you will be reloading a lot.

Warlock

To us, the Warlock is a class that excels in ranged firefights. We would use the Voidwalker ability whenever possible, raining down a devastating bolt of energy on any enemy below. Weapons-wise, we tended to play with Scout Rifles and Fusion Rifles. Both give you the ability to play the mid to long range game, while still offering great firepower and versatility. We swapped between two main configurations on our controller paddles while playing the Warlock, ABYX, and AXYB. The former offers you quick mobility and reload capabilities for your midrange game, while the latter gives you even more mobility in the form of the crouch and slide for better positioning.

Hunter

The Hunter is a hybrid class that can do well both from a great distance or up close and personal. Quick and agile is the name of the Hunter's game, and its Gunslinger ability emphasizes this. Offering a 1 shot kill, the "golden gun" is devastating. We would often switch between our Sniper Rifle and primary weapon while playing the Hunter; giving us a chance to clean up an enemy that didn't die from one shot with the Sniper rifle. Our paddle configuration ran ABXY, as mobility and weapon swapping were our two main concerns.

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Each class in Destiny offers different play styles, which only add intricacies as you level up. As you and your character level up and evolve, your gameplay should do the same. That is why we absolutely recommend the EMR feature for Destiny (available now for the custom SCUF One controllers and coming soon for the custom SCUF 4PS!).

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Speaking of Destiny, Scuf Gaming is having a massive giveaway on our Twitter page! To celebrate 400k followers, SCUF is giving away 2 custom SCUF Controllers: a SCUF One, a SCUF 4PS, a copy of Destiny for both the Xbox One and Playstation 4, a Turtle Beach XP Seven Headset, and an Elgato HD60 Capture Card! Be sure to click HERE, or on the photo, to check out the contest for yourself! Enter quickly, as the contest ends this Friday September 12th!
Dark Souls III has arrived to the delight and frustration of gamers everywhere. The “Souls” series of games have been notorious for their difficulty and the third installment proves no different: enemies that can take you out in one-shot, numerous traps, and the occasional cliff/ledge can all very quickly leave you with the dreaded “YOU DIED” across your screen forcing you to trek the dangerous road back to regain your lost souls.

Through our trials and tribulations in Dark Souls III specifically we’ve found our SCUF Controller to be immensely helpful; being able to evade or pop an Estus Flask while keeping complete character AND camera control is invaluable in a game where danger is around every corner.

We run our SCUF Infinity1 paddle configuration as XAYB and our SCUF 4PS with Square/O, the Electromagnetic Remapping feature being a must for Dark Souls, those paddles have saved our lives more times than we can count. The X and Square buttons default to using your items in-game including the essential Estus Flask, the primary means of health recovery for most players. Fleeing from an enemy is incredibly dangerous, being able to keep the camera centered on said enemy so as not to get backstabbed while you also regain health is something easily accomplished with a SCUF.

Perhaps the only button more valuable than X/Square is the button for your Backstep or Roll, B/O on Xbox and Playstation respectively. The roll is famous in Dark Souls as being your primary means of evading attacks, approaching or fleeing from enemies, and intense PVP combat. Our other paddle configurations may have changed over the course of our Dark Souls experience with our SCUF, but the right paddle was always the roll. Again, the camera and character movement our thumbs provide work perfectly in-sync with the right paddle to give us complete character control at all times. We can not stress enough how helpful this was especially during boss encounters when panic-rolling wasn’t nearly as stressful when we could keep the camera centered on the boss to see their incoming attacks.

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Dark Souls III has been a grueling and satisfying experience for us and our SCUF Controller so far, from the expansive and maze-like landscapes to the gruesome and awe-inspiring bosses, we have enjoyed and raged every step of the way. If you do find yourself struggling, a SCUF Controller can truly make a difference; configure one with EMR and try out different paddle combinations until you find one that works best for you, and you’ll find yourself praising the sun in no time.

Customize your own SCUF Infinity1 or SCUF 4PS