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CoD: WWII has been among the most hyped games of the year, and Activision surprised fans everywhere by releasing the beta a day early! With a November release, the CoD: WWII beta represents the first chance in years to play a new boots on the ground Call of Duty experience. The beta for Playstation 4 ends on the 28th of August, and picks back up for Xbox One and PS4 with a second run from September 1st to the 4th.

It's possible that a third (or even a fourth) beta is in the works, but for the time being, the next two weekends are your only chance to get some multiplayer training in before Call Of Duty: WWII releases on November 3rd.

With fewer high-tech options and a focus on the classic style that made Call Of Duty one of the most popular games of all time, it goes without saying that you'll want every advantage you can get. SCUF's custom controllers are equipped with the patented innovations that can give players a real advantage in the trenches of World War II. That's the reason that Scuf Gaming is used by over 90% of all pro gamers.

This weekend's multiplayer beta is already a true proving ground for pro gamers, esports hopefuls, and hardcore gamers of every stripe. SCUF's gaming technology can provide the winning edge that a player needs, whether you're enjoying CoD's campaign, the chaos of multiplayer, or waves of the undead in Zombie mode. Keep your eyes peeled for SCUF's Call Of Duty: WWII game guide, coming soon!

Proud owner of over 100 Granted and Pending Patents


ATLANTA, April 26, 2019Scuf Gaming®innovator and creator of the high-performance gaming controller market, has expanded its global patent portfolio to 62 granted patents and a further 53 additional pending applications, through its patent subsidiary Ironburg Inventions.

One such SCUF innovation is highlighted in the recently granted United States Patent No. 10,188,940, covering a mechanism within the controller case for manual adjustment of trigger range of motion, which had been filed several years before.

SCUF is well known for re-inventing the way gamers use a controller in 4 key areas and has over 100 patents protecting its innovation:

  1. Back Control Functions/ paddles (P1,P2, P3, P4) accessed using your middle fingers

  2. Trigger Control Area – ability to fine tune your triggers for different games

  3. Thumbstick Control Area – ways to change out your thumbstick sizes and shapes

  4. Side Action buttons (S1, S2) – removable side activation points


“It’s amazing to see how the controller market has evolved since we first invented back control functions 9 years ago,” said Duncan Ironmonger, CEO and Co-Founder of Scuf Gaming. “At the time, the middle fingers of the hands went completely unused. It seemed logical to create back paddles to mimic the front buttons, so that the thumbs could reside on thumbsticks. In 2011, only a few hundred people used our features. Today, most core gamers would agree that you can't play modern games without SCUF features.”

In 2015, Scuf Gaming licensed its IP to Microsoft to create the Xbox Elite controller and in 2018, Scuf Gaming licensed parts of its IP to Collective Minds. Scuf Gaming continues to invest millions of dollars into research and development and actively defends its intellectual property to protect its assets and many employees worldwide.

About Scuf Gaming


Scuf Gaming, innovator and creator of high-performance gaming controllers, provides superior accessories and customized gaming controllers for console and PC that are used by top professional gamers as well as casual gamers. Built to specification, SCUF controllers offer a number of functional and design features custom built to increase hand use and improve gameplay. SCUF controller features are covered by 62 granted patents, and another 53 pending, focusing on four key areas of a controller: the back control functions and handles, the trigger control mechanisms, the thumbstick control area and the side-mounted configurable SaxTM button placements.

For additional information about Scuf Gaming, please visit scufgaming.com or follow us on Twitter, Facebook, Instagram, YouTube, Twitch, or Snapchat.
Press Release - Scuf Gaming partners with Team Supremacy

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Scuf Gaming is delighted to announce a partnership with one of France's finest teams, Supremacy. Team Supremacy have been one of the top French team for years and they've collected a number of titles including a recent win at Skylan ESWC, the title of ESWC French vice-champion as well as a spot in the top8 ESWC teams.

Composing of players that have been competing at the highest level for years, this team is both experienced and stable. Outside being one of the best competing teams in their homeland country, Supremacy is also a successful clan of Call of Duty Elite since Modern Warfare 3.

Julien "ZylewR" Louis, captain of Supremacy says:
"I'm very happy to finally settle a partnership with Scuf Gaming, one of the most respected suppliers of consoles gear. We will be attending upcoming events with a Supremacy branded controller and I'm delighted that it's been unveiled. We'd like to thank ScufGaming for their belief in our Organization and we are hoping that we will represent them the best way we can in our next competitions."

Jonas Ferry, head of ScufGaming in France continues:
"Adding a French team that has been continually performing well is great to see and we are delighted to add Supremacy to our Sponsored Team roster! We love supporting the Pro gaming community and with this team, which composes of some really great players, we are excited to watch the upcoming Call of Duty Ghost tournaments unveil"

ABOUT SCUF GAMING: Until the SCUF was invented in 2010; gamers could only use compromising techniques like CLAW to play with more of their hand. Using back paddles, which mimic the front buttons, Scuf Gaming has made it possible to display more dexterity is a safe, ergonomic way. Scuf Gaming also offers features such as adjustable hair triggers, trigger stops, military grade SCUF Grip and optional domed or concave sticks. SCUF Controllers are legally approved for use at most major competitions to include MLG, EGL, WGL, G-finity, Skylan, Reflex, UMG, ESL, etc. When we designed the SCUF, our focus was to reduce unnecessary latency in hand movement and allow experienced gamers to game for longer while using more of their hand in a safe and ergonomic way. We believe the paddles and adjustable hair triggers are a great advancement for Console Gaming and are ideal for gamers to display their skill and dexterity and pull off more exciting gameplays which in turn will increase audience interest!” For more information please visit www.scufgaming.com
Call of Duty: Infinite Warfare has been officially announced as the next game in the Call of Duty franchise. Alongside the new title, a remastered version of Call of Duty: Modern Warfare is due to be bundled alongside Infinite Warfare with legacy pre-orders available. Infinite Warfare is being developed by Infinity Ward, the original developers of the game, and looks to take CoD to a literal new level with the announcement trailer showing space combat.

Many fans and pro players prefer the "boots to the ground" style of CoD multiplayer so we are very interested to see more game-play as soon as possible. We are looking forward to seeing how the competitive scene handles the inclusion of the remastered Modern Warfare with possibilities of older games being played competitively has already shown success with titles such as the Halo: the Master Chief Collection.

At the end of the day, we'll always be hyped for a new Call of Duty, and with Infinite Warfare and a Modern Warfare remaster there's a lot to be excited about.

What do you think of Call of Duty Infinite Warfare and the Modern Warfare remaster? Join the discussion on our Twitter and Facebook pages

Dreamhack Atlanta 2017 made for an amazing weekend. With a nail-biting Halo finale that saw Splyce defeat OpTic, this was a weekend of great gaming, brilliant personalities, and enough excitement to keep everyone talking. SCUF was there to join in, and not an hour went by without something great to see and do.

The SCUF Booth was a popular destination, with pro gamers such as Ninja, Luminosity, and SoaR Gaming visiting to talk about the new SCUF IMPACT. The EnVyUs Rocket League team came by to discuss the benefits of using a SCUF with the best car/soccer hybrid ever made, and what better way to end the weekend than with a performance by Waka Flocka Flame? Dreamhack 2017 was an amazing weekend, and SCUF can't wait to come by again next year!

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With an accumulative 4.9 billion minutes (over 7,000 years) of play and over 9.7 million players in the beta alone, chances are you’ve been enjoying Overwatch as much as TeamSCUF!

 

Overwatch’s colorful cast of characters lead to unique team compositions and intense, objective-oriented game play, and our SCUF was with us every step of the way. The game is strictly online and objective-based, and that means no campaign mode. Only mayhem. Team synergy and clever use of your abilities are key to victory!

 

 

Because your hero’s main abilities are set to bumpers, we used a ‘Y’ / ‘A’ paddle configuration for Xbox and a Triangle / ‘X’ 4PS setup for mobility and ult dropping. This flexibility for jumping and climbing is especially nice for both ninjas, and almost required for Pharah players who enjoy spending a lot of time in the air while raining rockets on enemies. Trigger stops are a natural pick for this shooter, and they’ve aided us equally well on both of our Infinity Series controllers.

 

The main two recommended features for your SCUF are the EMR and Trigger Stops which allow for effective paddle setup and a major drop in trigger latency. That way, your DPS starts first!

 

Overwatch can be defined in two words: Straightforward and Fun. Whether you are going stag or pushing payloads with your team, Overwatch is definitely a blast and we highly recommend bringing our SCUF Controllers to the fray!

 

It might even help you steal the Play Of The Game from Bastion.

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