Press and Media

download press imagery
Dark Souls III has arrived to the delight and frustration of gamers everywhere. The “Souls” series of games have been notorious for their difficulty and the third installment proves no different: enemies that can take you out in one-shot, numerous traps, and the occasional cliff/ledge can all very quickly leave you with the dreaded “YOU DIED” across your screen forcing you to trek the dangerous road back to regain your lost souls.

Through our trials and tribulations in Dark Souls III specifically we’ve found our SCUF Controller to be immensely helpful; being able to evade or pop an Estus Flask while keeping complete character AND camera control is invaluable in a game where danger is around every corner.

We run our SCUF Infinity1 paddle configuration as XAYB and our SCUF 4PS with Square/O, the Electromagnetic Remapping feature being a must for Dark Souls, those paddles have saved our lives more times than we can count. The X and Square buttons default to using your items in-game including the essential Estus Flask, the primary means of health recovery for most players. Fleeing from an enemy is incredibly dangerous, being able to keep the camera centered on said enemy so as not to get backstabbed while you also regain health is something easily accomplished with a SCUF.

Perhaps the only button more valuable than X/Square is the button for your Backstep or Roll, B/O on Xbox and Playstation respectively. The roll is famous in Dark Souls as being your primary means of evading attacks, approaching or fleeing from enemies, and intense PVP combat. Our other paddle configurations may have changed over the course of our Dark Souls experience with our SCUF, but the right paddle was always the roll. Again, the camera and character movement our thumbs provide work perfectly in-sync with the right paddle to give us complete character control at all times. We can not stress enough how helpful this was especially during boss encounters when panic-rolling wasn’t nearly as stressful when we could keep the camera centered on the boss to see their incoming attacks.

DarkSoulsIII

Dark Souls III has been a grueling and satisfying experience for us and our SCUF Controller so far, from the expansive and maze-like landscapes to the gruesome and awe-inspiring bosses, we have enjoyed and raged every step of the way. If you do find yourself struggling, a SCUF Controller can truly make a difference; configure one with EMR and try out different paddle combinations until you find one that works best for you, and you’ll find yourself praising the sun in no time.

Customize your own SCUF Infinity1 or SCUF 4PS
We’re prepping for CoD XP by asking the pros a series of questions. Get to know your favorite Pro Player just a little bit more with our Player Profile Mini Series. Today, we’re featuring Reedy from Epsilon eSports!

Real Name: Matthew Piper
Gamer Tag: FormaL
Current Team: OpTic Gaming
Hometown: Orange County, CA
How long you have been gaming?: 14 years casually, 6 years professionally
If you could be any video game character who would you be?: Sonic the Hedgehog
Favorite childhood game?: Pokemon
What’s the last TV show that you binge watched?: Vampire Diaries (lol)
What is your Guilty Pleasure?: Reese's Sticks
Who is your Celebrity Crush?: @LISSAYEEE
Favorite Comfort Food?: Mac n Cheese
What’s one of your biggest pet peeves? Immature gamers
Do you have any weird phobias? Spiders
Do you have any weird habits? No weird habits
Fun Fact? There's nothing fun about me.
March 2014 – Scuf Gaming (“SCUF”) announces settlement of a dispute involving Scuf Gaming’s patent rights. Scuf Gaming is the exclusive U.S. licensee of Ironburg Inventions (“Ironburg”) patents covering innovations in game controller technology.

The issue – U.S. Patents No. 8,641,525 and D667,892 cover Scuf Gaming’s back paddle controls, which deliver the functionality of the front buttons to the back of the controller, creating heightened dexterity in a safe, ergonomic way.

As part of the settlement, Imagine customs has agreed to cease manufacture and sales of controllers that include the patented paddles.

“Our intellectual property is a critical component of our value and competitive edge” said Duncan Ironmonger, CEO & Co-Founder of SCUF & Ironburg. “Our ability to protect inventions we have heavily invested in, enables us to continue to innovate and raise the bar for the industry, which in turn enhances the gamer’s experience.”

 

About Scuf Gaming

Scuf Gaming is the manufacturer, wholesaler, retailer, and restorer of custom video game equipment and accessories. A company focused on providing “tactical gear for elite gamers,” SCUF entered the market three years ago with the SCUF controller. Along with patented back paddles, Scuf Gaming controllers also feature adjustable hair triggers, trigger stops, military grade SCUF grip and optional domed or concave SCUF sticks. SCUF controllers are legally approved for use at most major competitions to include MLG, EGL, WGL, Gfinity, Reflex, UMG, ESL, etc. Scuf Gaming also sell a variety of accessories and apparel specifically designed for Elite Gamers.

 

For more information please visit www.scufgaming.com

SCUF_FEATURE_LOGO_on_Light_Clear_300x200
The HCS London 2017 event was a brilliant example of incredible Halo action taking the action to Europe for some hard-hitting competition. 32 of the best teams across the pond met up at the Gfinity Arena in Fulham to grab their piece of a $25,000 prize pool and the chance to qualify for DreamHack Denver in October.

[caption id="attachment_652260" align="aligncenter" width="800"]Gfinity HCS London 2017 - 2274 - Joe Brady Photography - Team Infused Photography by Joe Brady[/caption]

Ultimately, the final event came down to two SCUF favorites: Team Infused and Supremacy. While both veteran esports teams were equally matched to one another, in the end, Infused took home a 4-1 victory over their opponents. Will there be a rematch between these rivals in Denver? Only time will tell.

SCUF celebrated the event with the HCS London Giveaway: a chance for one lucky fan to take home a TeamSCUF Infinity1. The winner will be announced today, so keep an eye on SCUF's Twitter and Facebook for your chance to equip a custom Xbox controller of your own!
Blurring the lines between the MMO, RPG and FPS, Bungie’s Destiny sends you through an elaborate space opera to save humanity from ruthless alien forces that want to see us extinct.

In this game guide, we’ll be showing you how to get the most out of your SCUF controller when playing in the massive online world of Destiny.

Destiny_GamerGuide

Paddle configuration:


There is always a reason to keep an eye over your shoulder in the world of Destiny. Your foes aren’t above getting in a shot when you’re trying to loot ammo crates or even when you’re reviving a teammate.

For maximum efficiency, set your controller configuration to Puppeteer and map your left paddle to Square (for the PS4) or X (for the Xbox One). This setup will allow you to revive teammates or loot crates while keeping your thumb on the thumbstick: letting you keep aiming to avoid an enemy who’s trying to get the drop on you!

In addition, map your right paddle to X (for the PS4) or A (for the Xbox One). Jumping and aiming in Destiny can be quite difficult, but players who make use of abilities like Icarus will be very happy to have the ability to do both at once.

Trigger Stops:


Single fire weapons only shoot as quickly as you can pull the trigger, and that’s where SCUF’s trigger stops come in. By activating these stops, a Guardian can put down more fire in a shorter amount of time, making that Scout Rifle even more deadly. And if you’re looking to hop on your Sparrow and cruise to the next zone, turning off your trigger stops takes seconds, and doesn’t require a game restart.

Thumbsticks:


Thumbstick preference is a personal choice when compared to SCUF’s other customizable features. However, TeamSCUF prefers using regular concave thumbsticks for the ability to really dig in our thumbs when running and gunning. This is particularly effective in extended game sessions, where you’re more likely to lose that grip over time.

Destiny is one of the biggest games in the galaxy, and with Destiny 2 on the horizon, we hope to see every Guardian in TeamSCUF gearing up to take down that Wizard from the Moon.

Let us know what configuration has worked best for you! Follow SCUF on Twitter and Facebook and tell us what you think.