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Call of Duty: Black Ops 6 Movement Guide

Call of Duty: Black Ops 6 is set to feature a new movement system called omnimovement. The upcoming mechanic allows players to sprint, slide, and dive in all directions. If you are a huge fan of action movies, omnimovement will give you the tools you need to do your favorite moves from John Wick or the Matrix. In this article, we’ll discuss the movement system in detail and give you a good set of keybinds if you’re on a controller.

Call of Duty Black Ops 6 Omnimovement System

The Basics

The key to mastering any game is first perfecting your fundamentals. In the upcoming Call of Duty game, having precise control over your movements is essential to playing and, most importantly, winning the game. Whether a veteran or a newbie, practicing moves gives you more fluidity to get to the advanced gameplay and dominate the battle with Black Ops 6 omnimovement.

The best way to improve your Call of Duty mechanics is to grab yourself a SCUF controller, now an official partner of the Call of Duty franchise. With SCUF controllers, key actions like reload, slide, or jump that are normally bound to your face buttons can also be assigned to paddles on the back of the controller. If you want your aim to stay consistent, check out SCUF Reflex for PS5, SCUF Instinct for Xbox Series X/S, or SCUF Envision for PC. Get an edge over your opponents by never needing to lose control of your aim, and having advanced movement techniques - like the new omnimovement system - available right at your fingertips.

Keybinds

For the record, there are no perfect settings. The only settings that make the gameplay absolute are the ones that work best for you! To best leverage the new movement feature in Black Ops 6, you just need to configure your controller a little by adjusting the settings according to your preference. Once that’s done and dusted, you are good to have that action-hero demeanor.

Some of the best Black Ops 6 controller keybinds come straight from the movement king himself - JoeWo. Here are the settings JoeWo uses to dominate with the omnimovement system.

  • Horizontal Stick Sensitivity: 7
  • Vertical Stick Sensitivity: 7
  • Controller Vibration: Off

Deadzone

  • Left Stick Min: 0
  • Left Stick Max: 44
  • Right Stick Min: 0
  • Right Stick Max: 99

Sensitivity Multiplier

  • ADS Sensitivity Multiplier: 0.85

Aiming Advanced Settings

  • Dynamic Aim Assist: Dynamic

Intelligent Movement

  • Sprint Assist: Tactical Sprint Assist
  • Sprint Assist Delay: 0

Movement Behaviors

  • Automatic Airborne Movement: Off
  • Slide/Dive Behavior: Hybrid

Movement Advanced Settings

  • Sprint/Tactical Sprint Behavior: Toggle
  • Auto Move Forward: Off
  • Grounded Mantle: Off
  • Sprint Restore: On
  • Slide Maintain Sprint: On

Combat Advanced Settings

  • Sprint Cancels Reload: Off
  • Depleted Ammo Weapon Switch: Off

JoeWo also mentions that if you have a SCUF or pro controller with extra buttons and paddles on the back, you can bind those to different mantling actions. This will allow you to turn off “Mantle Assist” which can sometimes get you killed in the game. Make sure to check out the rest of JoeWo's video for the best controller settings in Black Ops 6, or read the full transcription below.

Sliding and Diving

If you want to close that distance between your enemy or cover gaps quickly, sliding or sprinting is a great method that also keeps you hard to hit. Previously, you could only sprint in one direction, but now, thanks to the omnimovement in Black Ops 6, the players can stay harder to catch by moving in any direction that works for them.

Diving is somewhat similar to sliding, but it just enhances your movement and allows your character to fly forward. The best part of the game is that you can combine these features and attack the enemy by linking the sprinting and diving to make a power move that helps you move fast by getting undercover from enemies and surprising them with a bang!

Swimming

During CoD Next 2024, it was announced that the Prestige system is set to return, allowing fans to earn rewards even after reaching their season’s level cap. With 10 levels of Prestige available for players to reach, you will see that previous Black Ops titles have inspired each level.

In the same blog post, Activision has called the improved feature “the most rewarding Prestige system ever” to be introduced in Black Ops history that will introduce tons of content for you to unlock. Prestige is set to come out with Warzone Season 1, Zombies, and Multiplayer.

Call of Duty Black Ops 6 characters

Omnimovement

Omnimovement is a system straight out of action movies that has never been seen in a Call of Duty engine before. It enables the player to attack their opponent with a 360-degree control movement, and it allows them to have complete command of their speed.

This system is an upgrade to the unidirectional sprinting and sliding in previous Call of Duty entries. Now, players will be able to maneuver in any direction with the upcoming omnidirectional movement in Black Ops 6.

Vertical Movement

The leaps and bounds that your operator makes to move vertically in any Call of Duty game is called vertical movement. While running, you might encounter an obstacle that you can only cross by going over or under it, so that’s when this movement comes in handy. While jumping is essential to cross small gaps, it is an annoying factor that can greatly decrease your accuracy.

Next up, we have mantling, which is when players grab onto a ledge, box, or some edge when a prompt to mantle appears. While you’re mantling, you cannot use your weapons.

Oftentimes, parachuting takes place on massive map modes, during which a player’s operator contains an unlimited supply of parachutes. So, if you end up falling from a deadly height, you can open a parachute to slowly fall through the air and move better in the air. You can utilize your weapons for a couple of seconds in the middle of cutting the parachute and freely falling.

Call of Duty Black Ops 6 weapons

Intelligent Movement

You can enable Intelligent Movement in Call of Duty: Black Ops 6. It’s a customizable way that helps players automate a handful of actions when they’re moving their operator around the screen. So, if you’re climbing a ledge or sliding under an obstacle, this upcoming brand-new setting is all set to help you do just that with as few inputs as possible. The system’s got you!

Turning Intelligent Movement on and off is not entirely binary—you can choose which types of movement you’d like to toggle and even fine-tune them a bit. You can play with these settings by either enabling Sprint Assist or turning off Mantle Assist if you like to climb over walls manually. All these options are flexible, so you can toggle them and match your vibe and playing style.

Corner Slicing

Scared of getting killed on blind corners? Corner slicing is a feature that tilts your character’s weapon as soon as you approach a corner. This helps you by avoiding full-body exposure to the enemy while giving you a clear and better view of your target. It is a completely cosmetic mechanic, and if you do not like the way it works, you can always toggle it off in the settings.

That’s all there is to know about the Black Ops 6 omni movement system that will assist you throughout the game. Players can also fine-tune these efficient systems to get the best results out of the pre-existing set of tools to enhance their gaming experience.

If you want to prepare for all aspects of Black Ops 6, make sure you stay tuned for more news from SCUF for any updates on Black Ops 6. Make sure your aim and movement are clean by picking up a SCUF Reflex for PS5, the SCUF Instinct for Xbox Series X/S, or the SCUF Envision for PC, and get ready to top frag all of your lobbies.

Read the full video transcript


Omnimovement, compared to all of the other Call of Duties, is that now you can sprint, dive, slide, and run in any direction that you want to, which is honestly insane. Obviously, in previous Call of Duty games, you could only run forward and then change your centering from your right stick to be where it should be. Now, this is absolutely insane because this is game-changing movement, where you can run in any direction, slide in any direction that you couldn't do before, which completely changes movement. The other cool thing about Omnimovement is that now, when you dive, you actually dive and land on the side that you're diving in. So, obviously, as you see, I dive on my right side now and I'm laying on my right side on the ground. Or if I dive left, I'm going to be laying on my left side on the ground. It goes the same thing for diving backwards, which catches so many people off guard because, obviously, in previous Call of Duty games, what you could only do is lay forward and go prone, like drop-shotting and stuff like that. But now, if you dive to a certain side, it's going to look crazy on your opponent's screen, and it almost looks like a dead body. I've seen people complain, "I died to it too," and just wasn’t expecting it, where it looks like somebody is a dead body on the ground. In all the previous Call of Duty games, they’re just laying down like a normal prone, but now you can catch a ton of people off guard. Diving backwards and laying on your back while shooting in the air—it’s wicked.

Now let's get into part two and how you guys can practice. I'm currently in a private match on Black Ops 6. You guys can do this too. All I do is pick a mode like Free-for-All, set the timer to unlimited, and just practice my movement. If you guys feel like you need help with your aim and stuff too, you can definitely add bots or, later, when Warzone drops (which I’ll be doing a whole movement guide for), you can go into Plunder or something like that where you can keep dying over and over, it's going to be okay. But you can go into something like that and just practice your movement around the map, even fighting people. So I'm just going to jump into a match here. All right, so here we are in the game now, and this is honestly the best way for you guys to learn the basics of Omni movement and put these settings and stuff to the test.

Now, as we're in the game here, like I was saying, now you can run, slide, dive—all that stuff—in any direction that you want. But a very, very important thing about movement that I think a lot of people don't talk about is going to be centering. Now, what centering is in Call of Duty, or honestly in any FPS, is where your crosshairs are on the screen.

A mistake I see a lot of people make—you've probably seen those TikToks where people are on 20/20 sensitivity, staring at the ground, spinning in circles—that's not going to work against anybody halfway decent. The most important thing is that your crosshairs are where you're expecting an opponent or enemy to be at all times. So for example, if I'm going up these stairs, I see a lot of people just looking at the ground while they're running, and the problem with that is when you're going upstairs, let's say there's an enemy up there, or they're laying down, or something like that, you have to then take your aim from here to the opponent, which obviously takes a lot of time. And in Call of Duty, the time-to-kill is usually pretty fast, so this can be the difference in you winning or losing a gunfight.

So, whenever you're going into a fight, you can be sliding into a fight and pre-aiming or having your centering where an opponent should be. That is hands down the most important step in any first-person shooter. When you're going around a corner, you're ready to aim, and your crosshairs are ready where somebody could be. I see people as they're playing Warzone, as they're playing multiplayer, or as they're looting, they're staring at the ground, getting stuff, or they're looking too high. Then when somebody is where they usually are (and this does take repetition), they have to take their aim from here to here or from here to here, which is very valuable time where they could just be dying again.

Obviously, this is going to take practice with the different maps, buildings, and things like that, where instead of going into a fight where you're just doing this, you are sliding into the fight already ready for that person to be there.

Now, the other important thing about Omni movement, too, which I see a lot of people say is, "Joe, I keep getting dead slides if I try to go side to side," and I can help you guys fix that right now. Obviously, as you guys know—and I hope my controller camera can show this now, where you can see the timing on things—the most important thing is you cannot slide left to right from a dead stop. As you can see, if I try to do it right now, I just crouch, which is the dead slide that you guys are probably experiencing.

When you try to slide left to right, your gun has to be in that certain animation where it's tilted to the side, or you're hugging your gun. So, you have to be sprinting first, and then you can slide left to right, where your gun does that animation, almost like you're hugging it. Same thing if you're going backwards, because if you try that backwards, you'll just crouch, and that's a lot of the experience that people are having with the dead slide. Same thing for forward—you'll just crouch. It has to be either in that tack sprint animation if you're going forward, or if you're going side to side, you have to be hugging your gun to truly get that slide experience. Same thing for diving: you will get a dead slide if you don't have that same setup. But if you're on hybrid, you do have to click in your left stick to get that dive animation.

Now, I have my goated editor, Sooner, who is going to be showing you guys his POV when I'm fighting. Because obviously, it's super cool to see my POV, but the most important thing is what your opponents see when you're fighting them. So this is going to be the first thing: when you are going into a slide cancel, as you're going to be breaking somebody's camera, it's going to be much harder for them to track. This is what it looks like on their screen when you go into a slide cancel.

Now, I can show you guys what it looks like as you're sliding sideways. Again, I showed you guys, your gun has to be on the side. So if you do see somebody, you can throw that shoulder around the corner and then slide sideways, and it's going to catch your opponents completely off guard. As you can see here, slide sideways and get the kill, and on their screen, it's going to look absolutely insane.

Now, I'm going to show you guys what it looks like when you are diving at your opponent. There's that very important setting I showed you guys in part one, which is the hybrid setting. Now you can dive and shoot in Black Ops 6 with Omni movement, and if this happens to you, it's going to absolutely shock your opponent, and they're going to be caught off guard for sure.

So obviously, now, as we have the diving, you can dive left to right. As your opponents are going to be chasing you, or if you are one shot, that's going to be an easy way to catch them off guard and break their camera. Compared to in the past, you would usually just run around the corner and pre-aim. This is what it looks like now.

So, obviously, when you're fighting somebody and you dive around a corner, that's going to be way harder to track. It's going to break their camera. The other thing is how important that slide is from left to right, and now backwards. Because, obviously, in previous Call of Duties, you couldn't actually slide backwards, and now you have the ability to do that. Instead of being stuck on stairs, you can do things like this, and on your opponent's screen, when they're trying to track you, you're going to be a much smaller target. You're going to be moving, and you have the ability to slide and shoot.

So, obviously, now, being able to slide and dive in any direction, you can also dive backwards. If you get those pings on your minimap, you can now do things like this, dive backwards, and your opponent is not going to expect that. In previous CODs, you just had to jump down or slide down and be stuck in that quicksand.

As I was explaining in part one, the difference is when you go prone now, that is the traditional prone we've seen in all the Call of Duties. But now, with Omni movement, diving backwards on your opponent's screen looks way different. I've even been caught off guard where it looks like a dead person on the ground, and now they're in a different angle than what you usually see.

So the other really important movement technique is now being able to jump, and while you're in midair, hold your slide button. You'll get almost like a speed boost, and you can be sliding and shooting. On your opponent's screen, this looks crazy.

The basics of this is, as you're running, you're going to jump, but you're not going to click slide until you're fully in the air. You're going to be holding your slide through the air like this, but on your opponent's screen, it's going to look absolutely insane because you can see them while you're still sliding and shooting. It's just going to catch them off guard as you're sliding across their screen and breaking their camera.

The other important thing is, as your opponents are chasing you and you're at that point of no return while you're fighting, it's making sure that where your opponent expects you to be, you are not there. So, as somebody is chasing me around that corner, you can now do an Omni movement dive backwards, which looks like this.

As that opponent goes around the corner, they're going to expect you to be here or here, into cover. Instead, you're doing a full dive backwards, which is much harder to track than if you were just standing still or crouching, waiting for your opponent.

The cool thing, too, is now with Omni movement, whenever you're sliding off of stuff, it gives you that kind of Apex Legends boost. If you've played Apex, you get a slight speed boost when you slide off of objects. So if there's something you can stand on and walk on, and there's nothing obstructing where you could be going, you can slide off stuff and land on your feet. Instead of just sprinting into a gunfight or trying to walk into a gunfight, you can now do a slide off of stuff, and it's going to look insane on their screen. You're staying on your feet, keeping that tack sprint going and keeping that movement flowing.

As I'm touching on the points and how important your centering is, as you can see, most people, as they are up here, are going to be standing, pre-aiming down where somebody is going to be. Now, what I see a lot of people do with their gameplay is, as they are running up these stairs, they aren't sliding and stuff, they're just sprinting, and they're always looking at the ground. So as they have to go from here to here to aim at their opponent, that's a lot of time where their opponent can see them, but they can't see their opponent.

The most important thing is, as you're going into those gunfights, you are sliding into them, diving into them, with your crosshairs where your opponent is going to be or should be. And not running up into the stairs, looking at the ground or looking too high. Sliding into those gunfights, making sure you're aiming where your opponent should or could be. That does take a lot of practice and repetition, but it is very important. The most important thing across all first-person shooters is having good centering.

That wraps up our movement and Omni movement guide for Black Ops 6 and Warzone. Now, obviously, we have Warzone coming up very soon. If you're watching in the future, it's probably already out. If you want to see a movement guide part two, or anything else, or any other people's POVs, or honestly anything, let me know down below. Make sure you guys subscribe, like today's video if you learned something new!



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