Each of the characters looks terrific, from the inspiring leader we see in Lieutenant Joseph Turner, to the grizzled veteran Sergeant William Pierson. But if we had to choose a favorite, it would have to be the young heroics of Private Robert Zussman and the spirit of the game’s protagonist: Private Red Daniels. Each of these characters looks great: we can’t wait to get our hands on them in November.
The HCS London 2017 event was a brilliant example of incredible Halo action taking the action to Europe for some hard-hitting competition. 32 of the best teams across the pond met up at the Gfinity Arena in Fulham to grab their piece of a $25,000 prize pool and the chance to qualify for DreamHack Denver in October.
Ultimately, the final event came down to two SCUF favorites: Team Infused and Supremacy. While both veteran esports teams were equally matched to one another, in the end, Infused took home a 4-1 victory over their opponents. Will there be a rematch between these rivals in Denver? Only time will tell.
SCUF celebrated the event with the HCS London Giveaway: a chance for one lucky fan to take home a TeamSCUF Infinity1. The winner will be announced today, so keep an eye on SCUF’s Twitter and Facebook for your chance to equip a custom Xbox controller of your own!
Released today, Activision and Sledgehammer have put together some of the best-looking (and most nail-biting) moments we’ve seen in a Call of Duty game to date. And with fans clamoring for a more gritty, realistic, and boots on the ground game, it’s clear that they’re getting what they’ve been looking for.
The official Call of Duty YouTube channel introduced us to our new protagonist and single-player game experience with this:
“Call of Duty®: WWII tells the story of Private Ronald “Red” Daniels, a young recruit in the U.S. First Infantry Division who experiences combat for the first time on D-Day, one of the largest amphibious assaults in history. After surviving the beaches of Normandy, Red and his squad will fight their way across Europe, engaging the enemy in iconic battle locations such as the Hürtgen Forest and the Battle of the Bulge, as they make their way into Germany. The journey begins on November 3.”
CoD’s single-player campaigns have always had great writing and huge, show stopping moments, but this one looks to be their best one yet.
After months of speculation, Activision and Sledgehammer announced today that the multiplayer beta for Call of Duty: WWII’s PC port will begin on September 29th, and run through the weekend, ending on October 2nd. Unlike the PS4 and Xbox One betas, CoD’s PC will not require a pre-order to access it.
Sledgehammer Games has been taking all of the feedback they’ve received from the console betas and applying it to the finished product in November, so we can only guess what thoughts PC gamers will have for the biggest FPS of the year.
“We’re…thankful for the open and constructive dialogue throughout the course of the Beta,” a representative at Sledgehammer posted today. “It meant a lot to every developer who was actively reading comments on Reddit and our social channels. And best of all, it was great to finally be able to play Call of Duty: WWII with the community.”
It sounds like Sledgehammer is having as much fun with CoD as we are. November 3rd can’t get here fast enough!
This week’s affiliate profile looks at one of the only players to have walked among the elite in multiple esports titles – Ian ‘Enable’ Wyatt.
Enable is one of an incredibly select group of people to have not only competed in multiple esports franchises, but become a champion in more than one.
Enable made his rise as a competitor in the Halo series, most notably competing for Status Quo as part of a squad that were habitual top finishers for several years and won several championships throughout.
Upon the release of Call of Duty: Ghosts, however – the title that followed the massively successful Black Ops 2 at a time that Halo was experiencing a decline, Enable was among many elite Halo players to take a shot at making the switch.
Ultimately, Enable was one of the only players to fully commit to making the change. Success didn’t come immediately, but by the end of the Ghosts season Enable had established himself as a player worth investing in. Shortly after the arrival of Advanced Warfare, Enable was picked up by FaZe Clan, and has remained a constant presence at the highest level of the game since.
For three years, Enable was a staple of the FaZe Clan Call of Duty squad. Having joined the organization in January of 2014, during his time wearing red he was part of their highest placement at the Call of Duty Championships and won three of the five trophies acquired by FaZe in Call of Duty.
That era has come to an end, however. It seems that as the new season approaches, there’s a good chance Enable will no longer be representing FaZe, but instead embarking on a new chapter in his career.
Right now, Call of Duty is in a transitional period. With the Infinite Warfare season wrapped up and Call of Duty WWII still months from release, many of the top teams are currently being rebuilt in anticipation of a new game, and a return to the traditional boots-on-the-ground mechanics.
As such, many of the top players have yet to announce their plans for the coming season. In Enable’s case, his new squad has actually been openly discussed – he reportedly intends to play alongside Patrick ‘Aches’ Price, Anthony ‘Nameless’ Wheeler, and Bryan ‘Apathy’ Zhelyazkov. The new squad have yet to confirm the organization they will play under, however.
One of Enable’s greatest achievements is arguably simply having become a champion in both Halo and Call of Duty, a feat only OpTic Gaming’s Matthew ‘FormaL’ Piper shares with him.
Within Call of Duty, however, Enable’s greatest achievement was arguably the part he played in denying the legendary OpTic Gaming three trophies towards the end of the Advanced Warfare season.
Throughout the entire year, no team had managed to defeat OpTic Gaming consistently, with only isolated losses standing out amongst an otherwise dominant record for the team.
Enable’s first attempt at building a team to challenge them took him to back-to-back grand finals, but the squad couldn’t quite overcome the green wall. The addition of World Champions James ‘Clayster’ Eubanks and Dillon ‘Attach’ Price, however, formed a squad that would end the season undefeated against the otherwise indomitable OpTic, collecting trophies at UMG Dallas, the Gfinity Summer Championship and the MLG Pro League Season 3 Playoffs.
In Call of Duty, Enable has often demonstrated his versatility as a player, and it’s perhaps this trait that makes him so valuable.
In some of his greatest successes, Enable has played alongside some of the greatest players Call of Duty has ever produced – both under FaZe Clan, and in a two-event stint filling in for OpTic Gaming. In those scenarios, what the team needs most isn’t another superstar, but a player who knows how to facilitate the stars of the team and is willing to relinquish the limelight to some degree in order to be a more supportive player, a role that Enable has always excelled in.
Enable isn’t limited to such a role, however. In the times during which his FaZe squads have struggled, it’s often been Enable stepping up individually when necessary to fill gaps in slaying. He has the talent to play that role when needed as well.
More recently, Enable stepped into a less obvious, but nevertheless critical role as the FaZe squad’s in-game leader. Though it doesn’t show up on the score-board, having a player capable of taking the reigns and giving a squad direction is crucial, and it’s something Enable has shown he’s willing to do when necessary.
Ultimately, everything Enable has demonstrated in-game adds up to a fantastically versatile player, but crucially one who knows that sometimes the path to team success isn’t the same as the path to individual glory.
Enable’s presence on one of the most popular and successful teams of the last few years has naturally led to a significant Twitter following, but Enable has rarely actively sought fame.
Where others have often used their positions to cultivate sizeable Twitch or YouTube followings, Enable has never dedicated much time to such pursuits. It’s perhaps a side-effect of what seems like an unrelenting focus on competitive success, in a manner that many might claim but few truly execute.
One thing that does stand out about Enable is that he seems to have that killer instinct common to the greatest competitors. Though never arrogant, Enable comes across as a player willing to do whatever it takes to succeed, both in and out of the game, never one to chase the spotlight in either scenario.
Despite famously missing a thumb, Enable is rarely to be found making excuses, quietly and diligently working to overcome any obstacles to success.
The Halo Championship Series is still underway, and this weekend the best Spartans in Europe are going head to head in Gfinity’s newly renovated arena in London! With a full pool of 32 teams, legendary organizations like Supremacy, Infused, and Excel will all be looking to get their hands on a 25k prize pool, and Scuf Gaming is going to be there to catch all of the action. The top 3 teams will automatically qualify for DreamHack Denver in October, and we’re looking forward to seeing who takes home the loot and the prestige.
And what better way to celebrate HCS than with a new SCUF Giveaway?
Sign up below for the chance to win a TeamSCUF Infinity1 custom controller for the Xbox One. There’s a limited time to sign up, so don’t miss your chance to get your hands on this piece of patented gaming technology!
Allegiance first stepped into Call of Duty towards the back end of the Black Ops 3 season. While not featuring superstars, their debut squad consisted of some recognizable names at the highest level of the game – Steve ‘Mochila’ Canle, Remington ‘Remy’ Ihringer, Matthew ‘Royalty’ Faithful and John ‘Xotic’ Bruno.
After snagging a place in the 2016 Call of Duty Championship by way of the NA Last Chance Qualifier, Allegiance announced their arrival on the international stage with a stellar group stage performance — pipped Europeans Epsilon and Stage 2 Runners Up, Renegades to the top spot. In all, Allegiance dropped only two maps in the pools.
In the knockout stages, consecutive defeats to Luminosity, 3-2, and a sweep by Millenium spelled the end for Allegiance, wrapping their campaign in top 16 — something of a disappointing ending on a weekend that had shown much promise. Still, Allegiance had announced their arrival and their roster looked packed with promise heading into Infinite Warfare.
And the Allegiance Call of Duty squad did in fact get off to a blistering start in Infinite Warfare. The CWL Vegas Open marked the start of the season proper, the first major international event and the first opportunity to collect some coveted pro points – the key to qualifying for the Global Pro League later in the year.
Unfortunately for that roster, Vegas would mark the start of a rapid decline, with placements falling off with each subsequent event until finally the team went their separate ways.
Around the same time, Allegiance’s Halo team were suffering similar struggles.
2016 had been an incredible year for the team; led by veteran Naded, a Bronze Medal at the X Games in Aspen was followed by a $500,000 pay day by way of a runner up spot at the Halo World Championship 2016.
The departure of Naded spelled the end of the high-flying Allegiance team. The lure of OpTic Gaming proved too much for the storied warrior, while the rest of the Allegiance pack took on new challenges of their own.
Even after a total roster overhaul, the results were promising. A 6th place finish in the Summer Season and 8th in the Fall Season were followed by a third-place finish in at HCS Las Vegas 2016, the team would even go on to survive Relegation to set 2017 up for a bang.
2017 saw a new roster come in, though, and despite modest results the team failed to qualify for the Halo World Championship 2017; this was to be their last appearance as a team at a Major Halo tournament — just one week before the Allegiance Call of Duty team would implode in Dallas.
Their Gears team would have better longevity, but failed to recreate the kind of form that saw them take home a podium finish in London — albeit among an easier field of competition. Mexico, Atlanta, Paris, and Vegas were all top 8 finishes and in the end, the team would go their separate ways.
It was the beginning of a rebuilding era for Allegiance.
Allegiance started to begin again, acquiring a team of aspiring amateurs that had previously competed as SetToDestroyX.
A new Call of Duty squad was formed and while it might not have featured such recognisable names, Austin ‘Believe’ Smith, Dakota ‘Nova’ Williams, Mehran ‘Mayhem’ Anjomshoa and Tristan ‘Spoof’ Green would have raised their profile considerably by the close of the season.
It wasn’t such an explosive debut for the new squad, a top-20 finish at CWL Anaheim — Allegiance’s best Call of Duty placing since Atlanta — but when it came time to qualify for the most important event of the year, the Call of Duty Championships, the squad breezed through.
Unfortunately, it was announced shortly before the event that Allegiance would be no more. They were to shut down due to lack of funding, meaning that the squad’s run at the Call of Duty Championships would act as a swan song for the organisation.
It might have been an underwhelming end – the team were hardly among the heavy-hitters for the event anyway, and with the bottom two in the groups to be eliminated, Allegiance would have to out-perform at least one elite squad, their group featuring FaZe Clan and Red Reserve as the favourites to proceed.
Remarkably, however, that’s exactly what they managed to do – a victory in their final match of the group against Red saw the team proceed, after which they even went a further step beyond expectations by beating Global Pro League top-six finishers Fnatic in the first round.
It might have been a bittersweet ending for the organisation – brought to an end just as their young team took the first step along the path to success with a break-out result. Instead, that result proved to be exactly what the organisation needed – in the aftermath of the Call of Duty Championships, it was revealed that their success had sparked enough interest to keep the organisation alive.
Having proven themselves on the biggest stage Call of Duty has to offer, the squad look to continue their push into the upper echelons of the game in the coming WWII season. They might still have a long way to go, but with their success having helped secure the future of Allegiance, they will yet have a chance to build a legacy for the organisation.
Allegiance will now push into a new era. Having survived destruction, armed with a Call of Duty and SMITE team, they will seek to stave off competition and stay alive in the cruel world of esports.
Through shrewd recruitment and clever assignment of resources, no one should count out Allegiance. Hopefully they’ll be competing for many years to come.
PAX West is one of the biggest and most popular conventions in the world, and Scuf Gaming was in Seattle to take part in the huge weekend of fun, spectacle, and video gaming excitement. With a sold out crowd and some legendary attendees, it was the perfect opportunity to share the SCUF experience at PAX.
The new and improved SCUF Booth made its premiere with a streaming booth where guests of honor like Ms 5000 Watts, TheMavShow, TripleWreck, RealKraftyy, Luminosity, and Charionna could entertain crowds of fans both online and in person! These guests were also available to sign autographs and share some tips and tricks with the audience.
The SCUF Booth was also equipped with gaming stations for anyone interested in testing out SCUF’s custom controllers themselves! Set up to play Call of Duty and Destiny, there was no better chance for anyone to see for themselves exactly why Scuf Gaming is the controller of choice for over 90% of all pro gamers. It was amazing to see gamers from all over the country sit down and test these competitive controllers, whether they were fans of PlayStation 4, Xbox One, or PC. And when they had tested the innovation of SCUF’s technology for themselves, they could purchase a SCUF IMPACT or SCUF Infinity4PS PRO at a special price available only to PAX attendees.
PAX West 2017 was another incredible example of the gaming community getting together to celebrate the best that video games have to offer, and Scuf Gaming, as always, was psyched to be a part of it. Between seeing some incredible new games, meeting new members of TeamSCUF, and teaching crowds of people about our competitive controllers, there’s nothing left to do but get excited about PAX West 2018!
With a sad wave goodbye, the Call of Duty community said farewell to the CoD: WW2 beta. Now, the only thing left to do is wait for November and the full release. TeamSCUF spent a ton of time online these past two betas, getting to know the new divisions, weapons, and scheming with different loadouts. But what did the pros have to say? Scuf Gaming kept an eye on the social scene, and the responses were pretty positive.
The beta seemed to bode great things for the upcoming competitive season:
WW2 is actually a fun game. im excited for next year
— Seth Abner (@OpTic_Scumper) August 27, 2017
Guys, I just spent all morning casting CoD WW2 and I think I’m in love.
— Ben ‘Benson’ Bowe (@Benson_EU) August 28, 2017
— Nadeshot (@Nadeshot) August 26, 2017
One of the most popular aspects of Call Of Duty: WW2, was its return to a boots on the ground play style:
I think my WW2 Beta is broken. The double jump, wall run and slide doesn’t work…
— FaZe Attach (@Attach) August 25, 2017
The first beta had so much action packed into a few short days that it’s no surprise some pros couldn’t get into the second beta soon enough:
Can the BETA hurry up and come out again please
— Splyce Bance (@Bance) August 30, 2017
For some players, it took no time at all for them to start making incredible plays, which bodes well for an exciting new season:
— Matthew Piper (@OpTic_FormaL) August 24, 2017
— eUnited Prestinni (@Prestinni) August 27, 2017
WOW WWII is MINE pic.twitter.com/3pa5GIJK0o
— LG Slacked (@Slacked) August 26, 2017
Of course, not everyone was able to take advantage of the Beta. With such a limited time frame and a busy schedule, it would be easy for even some of the most dedicated CoD players to miss out. That was not the case for Ali-A, however, who got in some incredible play time from his hotel room in Germany: now that’s dedication!
Recording some live comms in my hotel room ?pic.twitter.com/CsPEiw7HKg
— Ali-A (@OMGitsAliA) September 3, 2017
SCUF contacted a few of our other favorite affiliates to see how they were enjoying the beta, and how their SCUF competitive controllers were holding up under the pressure! Here are some of their responses:
“I’m really looking forward to WWII and looking forward to having fun on those really long days of grinding CoD again. The grip on my Scuf always helps me block sweat and stay comfortable through those long days” – JKap
“Paddles are just as important if not more important going into WWII boots on the ground than they were during the jetpack era. I’ve never been more excited to SCUF jump noobs again” – KOSDFF
“This is the most complete Call of Duty since Black Ops 2 and I love it. I don’t think we’ve ever had this level or gun balance and map concepts this early in a game. It also helps when you have a Scuf and the ability to jump around any corner or drop shot while keeping your aim and movements fluid” – Theory
“I’m loving WWII and I actually started using a SCUF back on MW3 for strafe jumping and I’ve been abusing this mechanic so far in the BETA.” – MarkyB
“Using a SCUF still adds an advantage to your game even in a slower paced CoD. It’s a big benefit to be able to jump around a corner while still being able to aim, drop shot, scufjump, and a variety of other things thanks to the paddles” – Octane
What do you think? Did the Call of Duty: WWII Beta get you pumped up for November? Have you chosen your main Division? Picked a favorite weapon? Join the conversation with Scuf Gaming on Twitter!
ATLANTA, GA – August 31, 2017 – Scuf Gaming® continues to raise the game and bring the SCUF Experience to PAX West, September 1-4 in Seattle, Washington.
Witness our latest innovations and products at the SCUF booth (Level 4, #323) where attendees will have the opportunity for a hands-on experience to feel the difference SCUF controllers make whilst playing their favorite video games to include Call of Duty® and Destiny® on Xbox One and PlayStation 4.
Fans and enthusiasts will have the opportunity to meet the SCUF team and find out why over 90% of professional gamers choose SCUF. In addition to the gaming stations available for attendees to test SCUF controllers in game, SCUF will also have streaming stations where fans can watch their favorite streamers broadcast from the SCUF booth while fans at home will be able to follow the action live on Twitch.tv.
There will be two streaming sessions per day followed by autograph signing sessions at the booth so fans can gain that personal touch; session 1 is from 10am – 1pm and session 2 is from 3pm – 6pm. Confirmed streamers include: Ms 5ooo Watts, TheMavShow, Luminosity, TripleWreck, Charionna and RealKraftyy. Fans will also have the opportunity to meet some of SCUF’s top sponsored esports players and influencers and sign up for exciting giveaways.
Be sure to check SCUF social for all schedule updates!
SCUF will be offering a special PAX West onsite event pricing on controllers, apparel and accessories over the four-day weekend. SCUF controllers and accessories available onsite include SCUF IMPACT and SCUF Infinity 4PS PRO for PlayStation 4 and PC; as well as the SCUF Infinity1 and SCUF ELITE for Xbox One and PC. For those who can’t make it out to PAX West, SCUF will be providing a Twitch online promotion for the four-day weekend; offering customers $20 off SCUF orders of $225 or more.
As global leader and innovator of gaming peripherals SCUF was named “Best Hardware” award winner at the 2016 eSports Industry Awards. SCUF provides tactical gear for elite gamers where over 90% of the top professional gamers in the world use a SCUF controller. SCUF controllers are custom built to specification and cater to competitive and casual gamers who recognize that one size does not fit all. Selling high-end accessories and customized gaming controllers for console and PC, SCUF offers a number of patented functional and design features custom built to increase hand use and improve gameplay.
Duncan Ironmonger, CEO & Founder of Scuf Gaming said, “PAX in Seattle is always an event I’ve loved so I am delighted we’ll be featuring the SCUF Experience this year! For the past 6 and a half years we have dedicated our lives to re-inventing the way gamers use controllers through increased hand use and improved comfort. It’s humbling to see how far we have come and the impact esports is having on the entertainment world. PAX West offers an exciting festival environment to showcase what’s new in the ever expanding world of gaming so we are particularly excited to share our latest innovations with the masses this weekend.”
Scuf Gaming CEO and Founder, Duncan Ironmonger, will be available for onsite interviews Sept 1- 4; as well as other SCUF executives. Please contact Mel Wood, [email protected] for interview requests. Press materials and additional information about the company may be found online at scufgaming.com.
PAX or Penny Arcade Expo is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010 and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade announced PAX Unplugged, its first tabletop focused show, to be held in Philadelphia.
About Penny Arcade
Penny Arcade is a web comic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. With over 3.5 million readers, it is the most popular and longest running gaming web comic online. Penny Arcade is also responsible for the Child’s Play Charity, the Penny Arcade gaming expos (PAX) in Seattle, Boston, San Antonio, Philadelphia, and Melbourne, multiple videogames based on the brand, and multiple online video series.
ReedPOP is a boutique group within Reed Exhibitions, the world’s leading event organizer. ReedPOP is devoted exclusively to organizing and managing events, launching and acquiring new shows, and working with premium brands in the pop culture world to deliver once in a lifetime experiences for fans everywhere. ReedPOP is dedicated to facilitating celebrations of popular culture around the globe that transcend ordinary events by providing unique access and dynamic personal experiences. ReedPOP is proud to be a part of a portfolio of events that include New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), Penny Arcade Expo (PAX) West, East, South, Australia and Unplugged, Emerald City Comicon (ECCC), BookCon, BookExpo, Oz Comic-Con, Comic Con India, Comic Con Paris, Comic Con Seoul, Star Wars Celebration, TwitchCon, ComplexCon and more. The staff at ReedPOP is a fan-based group of professionals uniquely qualified to serve those with whom they share a common passion.
About Scuf Gaming
Scuf Gaming®, global leader and innovator of gaming peripherals and winner of eSports Industry Awards for “Best Hardware” in 2016, provides tactical gear for elite gamers where over 90% of the top professional gamers in the world use SCUF. Selling high-end accessories and competitive gaming controllers for console and PC, SCUF offers a number of functional and design features custom built to increase hand use and improve gameplay. Built to specification, SCUF controllers cater to competitive and casual gamers who recognize that one size does not fit all. The SCUF controller has features, which are covered by 30 granted patents, and another 65 pending; protecting 3 key areas of a controller; back control functions and handles, trigger control mechanisms and interchangeable thumbstick control area. For additional information about Scuf Gaming, please visit www.scufgaming.com.