Press and Media

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It’s time for tip off!

Today we’re launching the NBA 2K League Collection on SCUF Impact and SCUF Infinity 4PS Pro for PlayStation 4 and PC. This year we’re also adding custom controller designs for two new teams to the league: the Gen.G Tigers of Shanghai and Hornets Venom GT. 

With this collection, you can get your hands on the same controllers many of the top NBA 2K League players rely on in competition. Take advantage of the same performance edge the pros get, including the configurable paddle control system, which allows you to use more of your hands for faster passes, more steals, and better shots. With over 24 unique NBA 2K League designs available, fans can rep their hometown favorite, the League itself, or another team while gaming themselves.

We’re continuing to build on our two-year relationship with the NBA 2K League as its Official Gaming Controller, customizing SCUFs to each team’s colors and logos, and giving fans access to the same NBA 2K League controllers many of their favorite players are using every match.

Get one now, only at scufgaming.com/nba2kl. 

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For 2019, Call of Duty founding studio Infinity Ward is back at the helm for the development of the next Call of Duty game, which will see the return of iconic Modern Warfare series for the first time since 2011.

This installment of Call of Duty isn’t a prequel or sequel to the original Modern Warfare series but rather a reimagining, powered by a brand-new engine that will provide a new level of realism to gameplay and storytelling. Real, grounded warfare is coming back to the Call of Duty universe.

Call of Duty: Modern Warfare will feature a single player campaign, a welcome return for those who missed it in Black Ops 4. When the reveal trailer premiered in May, not only were Tier 1 Operators and Rebel Fighters shown taking on a variety of missions in London and Middle East, but confirmation was made of the return of fan-favorite Modern Warfare character Captain Price.

Later at E3, Infinity Ward showcased their first look at extended campaign gameplay behind closed doors to members of the media, gaining many positive reactions.

Of course, the new title includes multiplayer. It promises to be better than ever before with confirmation of cross play between platforms and the decision to forgo the traditional season pass, bringing the entire Call of Duty community closer together for the first time ever. Meanwhile, the co-op Spec Ops mode—not seen since Call of Duty: Modern Warfare 3—was also confirmed.

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When Call of Duty: Modern Warfare lands October 25 on PlayStation 4, Xbox One, and PC worldwide, you already know Team SCUF be ready for all-out warfare. Until then we’ll be paying close attention as details emerge to help you stay in competitive form!




Let us know on Twitter about the games you’re most excited for:
http://www.twitter.com/scufgaming
Allegiance first stepped into Call of Duty towards the back end of the Black Ops 3 season. While not featuring superstars, their debut squad consisted of some recognizable names at the highest level of the game – Steve ‘Mochila’ Canle, Remington ‘Remy’ Ihringer, Matthew ‘Royalty’ Faithful and John ‘Xotic’ Bruno.



After snagging a place in the 2016 Call of Duty Championship by way of the NA Last Chance Qualifier, Allegiance announced their arrival on the international stage with a stellar group stage performance — pipped Europeans Epsilon and Stage 2 Runners Up, Renegades to the top spot. In all, Allegiance dropped only two maps in the pools.

In the knockout stages, consecutive defeats to Luminosity, 3-2, and a sweep by Millenium spelled the end for Allegiance, wrapping their campaign in top 16 — something of a disappointing ending on a weekend that had shown much promise. Still, Allegiance had announced their arrival and their roster looked packed with promise heading into Infinite Warfare.

And the Allegiance Call of Duty squad did in fact get off to a blistering start in Infinite Warfare. The CWL Vegas Open marked the start of the season proper, the first major international event and the first opportunity to collect some coveted pro points – the key to qualifying for the Global Pro League later in the year.

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Though not tipped as a favourite for the event, Allegiance were able to fight their way to a fourth-place finish, outplacing the likes of OpTic Gaming, Team EnVyUs and Luminosity.

Unfortunately for that roster, Vegas would mark the start of a rapid decline, with placements falling off with each subsequent event until finally the team went their separate ways.

Around the same time, Allegiance’s Halo team were suffering similar struggles.

2016 had been an incredible year for the team; led by veteran Naded, a Bronze Medal at the X Games in Aspen was followed by a $500,000 pay day by way of a runner up spot at the Halo World Championship 2016.

The departure of Naded spelled the end of the high-flying Allegiance team. The lure of OpTic Gaming proved too much for the storied warrior, while the rest of the Allegiance pack took on new challenges of their own.

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Even after a total roster overhaul, the results were promising. A 6th place finish in the Summer Season and 8th in the Fall Season were followed by a third-place finish in at HCS Las Vegas 2016, the team would even go on to survive Relegation to set 2017 up for a bang.

2017 saw a new roster come in, though, and despite modest results the team failed to qualify for the Halo World Championship 2017; this was to be their last appearance as a team at a Major Halo tournament — just one week before the Allegiance Call of Duty team would implode in Dallas.

Their Gears team would have better longevity, but failed to recreate the kind of form that saw them take home a podium finish in London — albeit among an easier field of competition. Mexico, Atlanta, Paris, and Vegas were all top 8 finishes and in the end, the team would go their separate ways.

It was the beginning of a rebuilding era for Allegiance.

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Allegiance started to begin again, acquiring a team of aspiring amateurs that had previously competed as SetToDestroyX.

A new Call of Duty squad was formed and while it might not have featured such recognisable names, Austin ‘Believe’ Smith, Dakota ‘Nova’ Williams, Mehran ‘Mayhem’ Anjomshoa and Tristan ‘Spoof’ Green would have raised their profile considerably by the close of the season.

It wasn’t such an explosive debut for the new squad, a top-20 finish at CWL Anaheim — Allegiance’s best Call of Duty placing since Atlanta —  but when it came time to qualify for the most important event of the year, the Call of Duty Championships, the squad breezed through.

Unfortunately, it was announced shortly before the event that Allegiance would be no more. They were to shut down due to lack of funding, meaning that the squad’s run at the Call of Duty Championships would act as a swan song for the organisation.

It might have been an underwhelming end – the team were hardly among the heavy-hitters for the event anyway, and with the bottom two in the groups to be eliminated, Allegiance would have to out-perform at least one elite squad, their group featuring FaZe Clan and Red Reserve as the favourites to proceed.

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Remarkably, however, that’s exactly what they managed to do – a victory in their final match of the group against Red saw the team proceed, after which they even went a further step beyond expectations by beating Global Pro League top-six finishers Fnatic in the first round.

It might have been a bittersweet ending for the organisation – brought to an end just as their young team took the first step along the path to success with a break-out result. Instead, that result proved to be exactly what the organisation needed – in the aftermath of the Call of Duty Championships, it was revealed that their success had sparked enough interest to keep the organisation alive.

Having proven themselves on the biggest stage Call of Duty has to offer, the squad look to continue their push into the upper echelons of the game in the coming WWII season. They might still have a long way to go, but with their success having helped secure the future of Allegiance, they will yet have a chance to build a legacy for the organisation.

Allegiance will now push into a new era. Having survived destruction, armed with a Call of Duty and SMITE team, they will seek to stave off competition and stay alive in the cruel world of esports.

Through shrewd recruitment and clever assignment of resources, no one should count out Allegiance. Hopefully they’ll be competing for many years to come.

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Scuf Gaming continues its partnership with American rock band, Avenged Sevenfold, releasing the limited edition SCUF Avenged Infinity1 controller for Xbox One.  The limited edition SCUF Avenged Infinity1 has a repeating print of the band’s logo on the front shell, the band’s Death Bat logo on the guide button and SCUF Avenged Infinity1 removable paddles on the reverse of the controller.  With its cool modular design, the Avenged Infinity1 allows the gamer to change thumbsticks, paddles, dpad and grips in seconds.  This controller is an exciting new addition to the SCUF Avenged Series.

SCUF Avenged controllers are hand crafted, unique and come with an authentication certificate with signatures of Avenged band members. The band’s lead vocalist, M. Shadows, is an avid Call Of Duty® gamer and fell in love with SCUF controllers when he began using them in early 2012.

M. Shadows says, “The band is excited to continue our partnership with SCUF. The response to the SCUF Avenged controllers has been amazing over the past few years! As an avid gamer myself, I continue to improve because I’m using what the pros use, a SCUF, and I’m thrilled that we can now share the Avenged Infinity1 with our fans. It’s a dope controller!”

View the SCUF Avenged Series controllers here.

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PRESS RELEASE: April 8, 2016 – Scuf Gaming through Ironburg Inventions (the “Invention/ Patent subsidiary”) has been issued yet another very important Gaming Controller Utility Patent, U.S. Patent No. 9,289,688 by the USPTO, which relates to enabling the user to employ the middle and little fingers of the hand to control Triangular Cross-sectional functions of the reverse of a controller. Included in the patent are conduits for lateral support of elongated back functions (eg paddles or flippers) and also a locking mechanism and switch mechanism to the rear panel.

Duncan Ironmonger, CEO & Co-Founder Scuf Gaming/ Ironburg Inventions says, “Over the last 5 years we have created a new market space for Pro & Hardcore Gaming controllers adding 5 unique functions to previous generations of controllers. We have invested over 10 million dollars into research and development and educating the Gaming World on safe ergonomic use of input devices at the top level. Of the 5 unique features we offer, the back functionality is the most important because it unlocks the previously redundant underside of the controller enabling increased hand-use. We have previously been granted 17 patents so obtaining another key utility patent is gratifying and symbolic of our ongoing innovation. Our mission is to continually advance the way gamers use input devices and rethink normal. By evolving and improving the gamer’s dexterity and experience, we are committed to the growth and enjoyment of eSports. Protecting what we create is essential to our continued growth and ability to innovate and further invest."

Scuf Gaming (through Ironburg) has filed over 59 patents of which 18 have already been granted. Last year, Scuf Gaming licensed their Intellectual Property to Microsoft for use on the Microsoft Xbox Elite Controller. Scuf Gaming invented and filed patents for several key features on a professional customizable controller to include back control functions, paddles, adjustable hair trigger and trigger stop mechanisms, EMR (Electro-magnetic Remapping), removable thumbsticks, Dpad and Infinity rings, ergonomic SCUF Grip handles and much more.

Ironmonger concludes, “In the early days we had to spend time convincing gamers that SCUF controllers made sense, most recently over 90% of Professional Gamers rely on SCUF in competition. We employ over 180 people in USA and Europe so the ability to protect our investment through issued patents is both gratifying and comforting, especially given the market shift to SCUF like controllers as people catch on.”

patent_ribbonAbout Scuf Gaming
Scuf Gaming® is a Global Leader and Innovator in eSports, providing Tactical Gear for Elite Gamers where more than 90% of the world’s top professional gamers in shooters use a SCUF. Selling high-end accessories and customized gaming controllers for PC and Console, SCUF offers a number of functional and design features custom built to increase hand use and improve gameplay. Built to specification, SCUF controllers cater to professional and hardcore gamers who are looking for that edge and recognize that one size does not fit all. The primary focus for SCUF controllers are the functional features, which go toward improving your game, allowing you to reduce latency and use more of your hand in a safe and ergonomic way. The SCUF controller has features, which are covered by 18 granted patents, and another 41 pending; protecting 3 key areas of a controller; back control functions and handles, trigger control mechanisms and thumbstick control area. Scuf Gaming is the official controller partner of major gaming leagues including: MLG, ESL, Gfinity, EGL and UMG. With operations and production in North America and Europe, Scuf Gaming also provides a variety of accessories and apparel specifically designed for Elite Gamers.
Get to know your favorite Pro Player just a little bit more with our Player Profile Mini Series. Today, we’re featuring SlasheR from Team EnVyUs!

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Real Name - Austin Michael Liddicoat 
Gamer Tag - SlasheR
Current Team - Team EnVyUs
Hometown - Suisin City, CA
How long you have been gaming? - I’ve been gaming for 10+ years casually, competitively though I’d say around 3 years.
If you could be any video game character who would you be? - If I could be any video game character I would probably be James Bond because the 007 game on Nintendo64 was what got me hooked on gaming and who wouldn’t wanna be James Bond…
Favorite childhood game? - Probably Halo 2
What’s the last TV show that you binge watched? - Spartacus: Blood and Sand
What is your Guilty Pleasure? - Can't think of one.
Who is your Celebrity Crush? - Margot Robbie.
Favorite Comfort Food? - Molten lava cakes.
What’s one of your biggest pet peeves? - Lying.
Do you have any weird phobias? - Spiders. I hate spiders.
Do you have any weird habits? - I have a bad habit of biting my fingernails.
Fun Fact? - I’m currently studying Robotic Engineering at the University of California, Santa Cruz.
PRESS RELEASE: Scuf Gaming partners with Team Curse – February 5th 2014

 

Scuf Gaming is delighted to partner with Team Curse.

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Chris Blevins, Curse CoD Manager: “When it comes to professional Call of Duty the most important piece of equipment is the controller. At Curse we want to provide our players with the best possible resources, so it was an easy decision for us when we had the opportunity to partner with the best competitive controller Company in the game.”

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Used by over 85% of Pro-Gamers for Shooters, the SCUF Controller is an essential professional grade gaming accessory that enables gamers to take advantage of clever features like our patented paddles, trigger mechanisms and optional extras. SCUF Controllers have become the Pro Gamers choice to aid their game play, while reducing the risk of obtaining hand injuries caused by compromising actions like CLAW Grip.

 

Duncan Ironmonger, CEO & Co-Founder Scuf Gaming: “Its great to be working with Team Curse who have most recently been building a strong competitive presence in the Call Of Duty (COD) scene with the addition of three Call Of Duty teams, Curse Las Vegas, Curse New York and Curse Youth. I’m sure we can expect a great 2014 season from the Curse teams and I am personally very excited to show the market what we have coming up for Next Generation SCUF Controllers!“

 

ABOUT SCUF GAMING: A Company focused on providing “tactical gear for elite gamers”. It all started in 2010 - until the SCUF was invented gamers could only use compromising techniques like CLAW to play with more of their hand. Using patented back paddles, which mimic the front buttons, Scuf Gaming made it possible to display more dexterity is a safe, ergonomic way. Scuf Gaming now has access to over 16 patents, 4 of which are granted patents - offering features such as adjustable hair triggers, trigger stops, military grade SCUF Grip and optional domed or concave SCUF sticks. SCUF Controllers are legally approved for use at most major competitions to include MLG, EGL, WGL, G-finity, Reflex, UMG, ESL, etc. When we designed the SCUF, our focus was to reduce unnecessary latency in hand movement and allow experienced gamers to game for longer while using more of their hand in a safe and ergonomic way. Scuf gaming also sell a variety of accessories and apparel specifically designed for Elite Gamers.

For more information please visit www.scufgaming.com